Video games based on Gundam have a
terrible reputation, and it while it is not entirely undeserved,
there are a great deal that goes completely overlooked. There are a
lot of games that are awful, a lot that might be good for fans of
certain genres, and some that are incredibly satisfying for fans of
the series. As a fan of the franchise, I can understand how readers
may not consider me a reliable source, but there are good Gundam
games, and it bothers me that people seem to completely dismiss any
game with the Gundam on it. This is by no means a complete guide,
but I think it covers a good deal of important titles.
Monday, September 12, 2011
Saturday, September 10, 2011
Shining Some Light On Boktai
If I had to choose the most unique or
most insane GBA game, I would likely cast my vote for Boktai: The
Sun Is In Your Hands, the Konami game that is built around the
use of a light sensor. Leave it up to Hideo Kojima, creator of Metal
Gear, to come up with some really bizarre game ideas. I suppose
if the man behind one of their most successful franchises tells them
to buy a bunch of light sensors because he has an idea for a game,
then Konami is not likely to tell him no. Whatever the case, I am
glad it got made because it is a really interesting game.
Mighty Bomb Jack: From The Dark Early NES Days
Mighty Bomb Jack is an NES
sequel to Tecmo's first game, Bomb Jack. Released in 1986, it
is a game from a transitional period in the NES's history from
arcade-style games to more modern console era games. I don't know if
Jack is supposed to have been a mascot for Tecmo, but the character
has a bizarre design that is a mix between a superhero and cereal
mascot. In a lot of ways the game straddles the line between those
to styles, and the result is a game that is mostly just frustrating
and annoying.
Tuesday, September 6, 2011
Dear Natalya: Nobody Likes You
Seriously, nobody at all. You are not
just an encumbrance, you are a hindrance to fun. Obviously, you were
a pain in GoldenEye 007 for N64, but you really didn't add
much to the movie either. I mean, the movie had so many characters
with Trevelyan, Boris, and Xenia, so what did you really add to it?
You're just some boring Russian girl, and you weren't actually
Russian because you were played by a Polish woman. You're a Bond
girl, but you aren't that hot. You are like a frumpier Scully from
the X-Files. Maybe you were a good role model to geeky girls that
are into computers, which is rare for a Bond film, but you were
probably also a role model to bitchy women.
Saturday, September 3, 2011
Counter-Strike: Condition Zero +Deleted Scenes
The development history of
Counter-Strike: Condition Zero is pretty strange and
confusing, and possibly as a result the game is kind of a mess.
Sure, at it's heart it is still Counter-Strike 1.6, which is a
solid, though dated, competitive FPS. Throughout its four years in
development Rogue Entertainment, Valve Software, Gearbox Software,
Ritual Entertainment, and Turtle Rock Studios all worked on the game.
Considering that, it is not surprising that the game ended up the
way it is.
Friday, September 2, 2011
Maximum Carnage: Listen All You Fools
I think there are a lot of people my age out there who have fond memories Spider-Man & Venom: Maximum Carnage from Software Creations. It is something I don't think anyone who grew up after the 90's comic book collector's bubble burst would quite understand. It's a Spider-Man game that also has Venom as a playable character, it has a bunch cameos of other Marvel characters, and the big boss is the crazy serial killer Carnage, whom all the kids loved at the time. On top of all that, it had music from Green Jellÿ, and in retrospect that is really the only good thing about it.
Thursday, September 1, 2011
Newsflash: Deep Labyrinth Found To Contain Many Subterranean Levels
I bought Deep Labyrinth because it was a five dollar DS game that wasn't some licensed crap or Imagine: Baby Surgeriez or whatever all that DS shovelware was. It may be a very generic game, but it still somehow has the second-most generic name for a dungeon crawler on the DS, losing out to Hudson's Dungeon Explorer. Deep Labyrinth was made by a company known as Interactive Brains, which mostly makes games for Japanese cell phones, so it does not come as a huge surprise to find out it is actually a port of a cell phone game.
Subscribe to:
Comments (Atom)





