Wednesday, November 16, 2011

Deadly Premonition


This is video game blog Poverty Game Night. You can call it PGN. Everybody calls it that. For those that can't tell just by that reference, this post is about Deadly Premonition. I can't remember the last time I've had such a difficult time articulating what is so great about a game. Even though the game is flawed in most every way, it is more than the sum of its parts. It is a game that is utterly bizarre and strangely fascinating.

Tuesday, November 15, 2011

The Legend of Moneypenny: James Bond 007


Released amid the furor around Goldeneye for the N64, James Bond 007 for the Game Boy didn't get attention. There are quite a few reasons for this. For one, it was released in 1997, very late into the life-span of monochrome Game Boy games and not long before the release of the Game Boy Color, so it wasn't really a time in which any game for the system got a whole lot of attention. Secondly, the game could not be more different from the game that popularized first-person shooters on consoles. It is not surprising that the game goes overlooked considering the situation, but it is quite interesting. It is the first game from Saffire, a small developer formed out of Sculptured Software that didn't make anything particularly noteworthy before going out of business in 2004.

Friday, November 11, 2011

Off on a Tangent: Piracy


I don't think publishers these days understand how good they've got it. They love to complain about piracy and used game sales, and are intent on redefining the concept of software ownership in order to “protect” their works. Compared to how things have been, publishers have the most control over their games than ever before. Consumers no longer own software, they own a license to software, and this license allows the publisher to basically make any restrictions they want on the product. It just annoys me that publishers completely ignore the negative effects on the honest consumer out of fear of theoretically losing money.

Final Fantasy Adventure and Sword of Mana


I picked up Sword of Mana because I heard it was a remake of Final Fantasy Adventure, the first Game Boy game I ever bought and a game that I am quite fond of. See, Adventure for the Game Boy is actually the first game in the Mana series, which was followed up by the great Secret of Mana for SNES, but has more recently been known for some pretty mediocre games. A remake of an early Game Boy game updated for GBA that brings it more in line with the SNES graphics and systems of later games sounds great on paper, but something just feels wrong about the whole thing.

Tuesday, November 8, 2011

Wario Land 3: Yay Torture!


The first Game Boy I ever owned was a Game Boy Color, but I didn't have too many games for it and so I didn't play it very much. I didn't really get into portable games until the Game Boy Advance, so I missed out on quite a few good games. For example, I never played any Wario games with the exception of WarioWare titles, so I missed out on the critically acclaimed Wario Land series. When I saw a beat up copy of 2000's Wario Land 3 for the Game Boy Color in the bargain bin at my local used game store for three dollars, it seemed like as good a place to start as any.

Friday, November 4, 2011

Breath of Death VII: A Parody, Not a Sequel


I don't usually play Xbox Live Indie Games, and I guess technically I still haven't, because it is difficult to determine what is actually worth the time or money. I picked up the Breath of Death VII/Cthulhu Saves the World pack on sale on Steam for two dollars, as opposed the usual three, because I was already buying a bunch of other stuff, so it was hard to find a reason not to purchase it. They were made by Zeboyd Games, a three person team that started making Xbox Live Indie Games in 2009, first with a couple of interactive novels and then with these two parody RPGs.

Thursday, November 3, 2011

Top Gun: Impossible To Land


When looking through a pile of old NES games, the last game I ever want to see Top Gun.  It is indicative of an owner that had no taste in games, and would likely purchase any licensed schlock that was released for the popular console, and generally lowers any expectations I might have had for the collection.  There are some excuses for owning the game, like receiving it for free or writing a blog about playing awful games, and sadly I fall into both of those categories.  It is games like this that defy the entire idea of a Nintendo Seal of Quality.