The development history of
Counter-Strike: Condition Zero is pretty strange and
confusing, and possibly as a result the game is kind of a mess.
Sure, at it's heart it is still Counter-Strike 1.6, which is a
solid, though dated, competitive FPS. Throughout its four years in
development Rogue Entertainment, Valve Software, Gearbox Software,
Ritual Entertainment, and Turtle Rock Studios all worked on the game.
Considering that, it is not surprising that the game ended up the
way it is.
Supposedly most of the time that went
into creating the game was spent on AI routines for bots. This
seemed to me like an odd thing to focus on. I mean, finding people
to play CS with has hardly ever been an issue, considering the game's
massive popularity. Granted the AI is pretty good, and depending on
the settings, better than real players, though probably not better
than the sort of people that still play 1.6. There was also a good
deal of time spent in creating a single player campaign, but I'll
have more on that later.
In addition to just being able to play
the usual maps against bots, there is are a series of single player
“missions” that essentially are challenges. The player chooses
squad-mates, then faces off in a regular game, but just winning
doesn't constitute completion, so in order to “secure” a level
the player needs to complete some objective such as killing X number
of enemies with Y weapon. It's a pretty poor excuse for a single
player experience, but it is probably decent practice for playing
competitively. Still, the best practice for competitive play is
usually just playing the game.
For a while the brunt of the new
content for Counter Strike: Condition Zero was a complete
single player campaign. I remember reading a preview of the game and thinking about cool it would be to play an entire campaign with the cool modern day weaponry instead of the World War 2 stuff that was so rampant at the time. Now I just kind of want to vomit anytime I see another shooter with modern military weaponry. Apparently this version of the game was
completely finished, released to the media for reviews, got terrible
reviews, then the game was pushed back another year, handed to
another developer, and was eventually released with a completely
multi-player/bots focused game that I've detailed above. Much of
that single player campaign was released with the game under the name
Counter-Strike Condition Zero: Deleted Scenes,
and after playing the first of the missions I can see why they didn't
want it to be the focus of the game.
In
2003, when the campaign focused game was set to be released, it would
have felt dated. The Deleted Scenes
are a series of uncomplicated levels that just aren't very good. By
the time it was actually released in 2004, FPS games had already
evolved beyond the series of twitch shooting hallways that the game
offers. In a lot of ways I think Condition Zero
was released just as a way get it out there and justify all the time
and money spent on it. With Half-Life 2
and Counter-Strike: Source
being released months later in the same year, it is hard to
understand why anyone would even bother with the game instead of just
waiting because these games blew the single player and multi-player
components, respectively, of Condition Zero
out of the water.
No comments:
Post a Comment