Okay, I fucked up on this one. I
picked up a game called Wrestlemania for the SNES thinking it was the
Wrestlemania game I remembered, but boy was I wrong. The game that I
remembered, which is really the only 16-bit WWF game worth
remembering, was WWF Wrestlemania: The Arcade Game, not WWF
Super Wrestlemania. There is a big difference, in that the
former is a wacky and fun wrestling game, and the latter is a
horrible relic of wrestling games' past. I should have remembered
the cardinal rule of buying old games: “don't pay money for
anything with an LJN logo,” but head was filled with images of
hitting people with literal tombstones and Doink the Clown, and I
didn't even realized I had thrown away three dollars until it was too
late.
Weirdly, both games were developed by
Sculptured Software, whom have come up a few times on this site
previously. The difference is that 1995's The Arcade Game is
a port of, get this, an arcade game by Midway, while 1992's Super
is an original creation that plays an awful lot like the 8-bit
wrestling games that preceded it. In fact, it is so similar I will
redirect any questions about the game to my article for Pro Wrestling
for the Master System. It is that simple. I tried playing it, it
wasn't fun, and I hope to never play it again.
Movement is chunky, attacks take
forever to perform, and the biggest factor that determines success is
how fast the player can mash buttons. The movement is so slow and
the controls are so stiff that there is no strategy involved, so it
is purely about mashing. That's not good because, when facing off
against CPU controlled opponents, victory is completely up to whether
or not CPU will let the player win a grapple, and when facing off
against another human, both players will end up with severely sore
wrists as if they have been jerking each other off the whole day.
Still, I imagine that this game was
pretty successful in duping kids into convincing their parents to
waste money on it. It has Hulk Hogan and Randy Savage right on the
cover, and the title screen probably wowed kids with its super high
quality digitized picture of the Hulkster ripping his shirt off. I'm
not sure how wild Hulkamania was running in 1992, and I believe that
it was near the end of his reign of terror as newer guys like Bret
Hart and Shawn Michaels were getting really big, but I have no doubt
his face on the cover was enough to move some cartridges. It was
certainly more important than making anything that resembles a fun
game.
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