Mega Man Powered Up is pretty much my
ideal way for remakes of classic games to be done. It takes the
original Mega Man from 1987 and brings it to the PSP, maintaining
what made the original great, meanwhile adding to it in a lot of
ways. There are a lot of mechanical additions and interesting
bonuses, but the most important addition is an element of whimsy.
Between this and the also excellent Mega Man Maverick Hunter X, it
seemed like Capcom was finally shying away quick and lazy ports of
their old titles and were beginning to do some quality updates, but,
sadly, due to the poor sales of these two titles they did not
continue in that direction.
I say that it is “pretty much” my
ideal remake because I prefer quality, hand-drawn 2D art over 3D
graphics, but considering the budgetary constraints, I'm okay with
the graphics as they are here. It has a clearly defined art style,
adorable, and it genuinely looks really good and it goes a good way
towards establishing the aforementioned whimsy. Probably because
Powered Up is targeting a younger demographic there are bright colors
and cute designs, but I find that they really suits the original Mega
Man series and it makes for a unique and entertaining game.
The less interesting way to play
Powered Up is the “Old Style,” which is essentially the same as
the original game but uses the new graphical engine. It is in a 4:3
aspect ratio, and the levels are set in the same scale and dimensions
of the original game. It plays exactly the same, so I guess this
mode is for the die-hards that just want to play the game they've
played a million times before, but with a new look. There is nothing
wrong with this mode, but it is more of a bonus mode than a main
attraction.
“New Style” is the big draw of this
edition of the game. All of the stages have been reconfigured to fit
the 16:9 aspect ratio of the PSP screen, as well as adding branching
paths and new elements to accommodate for the ability to play as
multiple characters. That's right, players can go through the game
as not only Mega Man, but also all of the robot masters, Roll, and
Proto Man. To older fans, that is just nuts, and the added story
portions, which have different dialogue for each character, are also
a nice addition.
On the subject of additions, there are
two new robot masters added to the game, which brings the game in
line with the standard eight pre-Wily levels. One of them is a
forgettable time-themed guy, while the other is a really
embarrassingly designed oil-themed guy that certainly doesn't help
Capcom's claim of “we're totally not racist guys, we swear.” On
the positive side, his ability to use an oil slick as a sort of
surfboard is pretty fun to use, though not particularly original.
Anyway, there are other additions, such as unlockable versions of
Mega Man that include his slide and charge shots, as well as one in a
soccer outfit that just kicks people with his giant Mega Feet.
I just think it is fun to play a game
that takes place in some weird alternate universe where Guts Man is
the hero and Mega Man is just another robot master that has gone
crazy. Or better yet, a universe in which Mega Man just sat on his
ass while Roll beat the shit out of everybody with a broom. There is
a bunch of other interesting stuff in the game, as well. The level
editor is complex, so there is a bunch of stuff that can be done with
that, including sharing levels online. There are also a bunch of
challenge levels, which, along with the ability to set the game on
different difficulty levels, means there is just a ton of stuff to
do. That's why it is such a great remake. Powered Up takes the
relatively simple and fun original Mega Man and builds upon it in a
way that makes it a lot more fun to go back to.
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