There is a certain sort of game that
one expects to find when trolling Goodwill. That's not to say that
I never expect to find good games there, but it usually more offbeat
or older stuff. A good example of the sort of stuff I've bought from
Good Will is the PC version of NBA Hangtime, which is a fun
game, but it is pretty old and I wasn't even aware there was a PC
version. I never expect to see newer games, with the exception of
abject failures like Tony Hawk Shred,
so I was quite surprised to see two basically new copies of last
year's Dragon Quest IX: Sentinels of the Starry Skies.
It may not have been the highest selling game, but it did pretty
well for a Dragon Quest game in the US.
I have a strange
history with the Dragon Quest series, in that I mostly don't have
one. I like JRPGs, but I don't play a whole lot of them, so I guess
it is sort of understandable how I never really made time for it.
Theoretically I should have loved the series at some point, but I
guess the timing was never right. During the JRPG's heyday of the
Playstation era the series was in a pretty big rut, so it makes sense
that it never pulled me in when I was most susceptible to that sort
of thing.
This was also the
time when emulation was picking up steam, and I remember specifically
firing up Nesticle to see what the deal was with this whole Dragon
Warrior thing. Sadly, playing the first game in the series in
the late nineties is an awful way to be introduced to series because
it is very unrefined. Call me ignorant, but I just can't play a game
that requires a menu to do everything. I don't really want to
incite war, but the original Final Fantasy's innovation of a
single button that contextually opens chests or talks to people makes
games that don't do this unplayable.
So, I didn't get
into it then, and when the apparently amazing Dragon Quest VIII
came out on the PS2 years later, I was thoroughly burned out on the
genre. It's kind of funny that I never got into the series during my
Dragon Ball Z period when I was younger. I mean, if I actually liked
Akira Toriyama's art back then I probably would have ate this shit up
like I did Chrono Trigger. I guess the stars never aligned
right for Dragon Quest and I, so now that I am enjoying Dragon
Quest IX as an adult I guess I have to begrudgingly accept his
ctrl+C ctrl+V humanoid designs.
Dragon Quest IX
begins interestingly, with some nice title screen music and then a
character creation screen. Actually, the music throughout the game
is all really good, which probably isn't a surprise to fans of the
series, but I wasn't really prepared to like it as much as I do.
Anyway, the character creation isn't particularly deep, but with the
ten or so options in each category it is possible to create pretty
much any Akira Toriyama character. In fact, if Dragon Quest X
uses a similar system but in higher resolution I think Akira Toriyama
could finally retire and publishers could just pose the character
models and pretend he is still alive for years to come. I like
character creation, so this really endeared me to the game right
away.
The story hasn't
really gripped me, but the idea of being a lost angel or whatever is
kind of neat, and the stories in the different cities haven't been
amazing, but pleasant enough. Speaking of pleasant, the localization
and script are really nice. Characters speak in different ways and
there is a lot of quirky personality to be found, and it is nice to
play a game that isn't super serious and angsty all the damn time.
It can be extremely punny and sometimes weird, but I can't hate a
game exclaims that “The quest has been transgressed with finesse!”
It's cute.
At first the
mechanics of the game are solid but not particularly complicated. It
is the usual JRPG stuff of walking around, talking to townspeople and
killing monsters in a turn-based combat. Leveling up grants stat
increases and the occasional spell or ability. Eventually the player
is also awarded skill points which can be allocated to various
skills, such as sword skill or shield skill, based on character's
class. As more points are put into a skill the player unlocks things
like special attacks or permanent attack increases with that weapon
type. This is nice because it encourages specialization within a
party.
Changing classes
initially seems like a bad idea becomes a character's level is tied
to a class, but there are advantages, such as skills and skill points
carrying over, as well as the ability to use weapons that a class may
not have access to. Though the game initially only allows players to
use the main character, and there are no story characters that
permanently joins the party, the player can recruit premade generic
characters or create their own, which also encourages making a party
of specialized characters. This is another feature that I really
like because I like making generic characters, because it gives me a
greater feeling of control over the party. Speaking of control, the
other characters can be controlled directly in combat, or set to
various AI routines, which is nice.
The reason for the
use of generics is the most surprising part about the game. This
mostly traditional JRPG is not meant to be played alone. Players can
join the games of others and fight in their party, or up to three
others can join the player's game. There are also special quests
maps that can only be can only be obtained through an anonymous data
exchange similar to the 3DS's Street Pass function. Since all of
this is done over Wi-Fi and not over the internet, really favors
large population centers where large amount of people are more likely
to find each other. This is one of the reasons the game was a lot
more successful in Japan, where there is a lot more opportunity for
this type of anonymous play. The other reason it did so well in
Japan is simply that it is a Dragon Quest game, and they love that
shit over there.
There are a lot of
little things about Dragon Quest IX that I like. Stuff like
the fact that all equipment is reflected on the character model
instead of having just one character model and maybe showing a
different weapon. Battles could just be completely played out in
first-person, like most of the other games in the series, but the
third-person action during battles make things more interesting to
watch. The world maps are vast and there are a lot of directions
that aren't initially necessary to explore. I like that random
encounters are mostly gone, with visible enemies on screen, allowing
the player to approach combat and grind on his or her own terms. At
just over ten hours in, I've enjoyed it a lot more than most JRPGs
that I've played in the past few years, and I am shocked that I found
it at a Goodwill a little over a year after its release.
Was it under glass? What was the price?
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