I'm hardly definitive source of
information on the WonderSwan series of handheld game consoles,
seeing as I'm not Japanese, but I do consider myself to be something
of a portable system connoisseur, so I recently made a point to track
one down. I guess I'll start with a history lesson. In the late
90's the Game Boy was nearly ten years old and while the refinements
of the Game Boy Pocket was nice, the improvements of the Game Boy
Color weren't quite impressive enough to revitalize the aging market.
There must have been the idea Nintendo wasn't quite as powerful as
it had been because multiple companies tried to push devices into the
market. Before this point there had been competitors, but they all
ended disastrously.
I don't know if I'd consider the
WonderSwan a disaster, but it was never hugely successful either. In
a lot ways it is like SNK's Neo Geo Pocket, except the WonderSwan
actually ended up with a decent amount of third party support and
gained popularity outside of a niche market. After the failure of
the Virtual Boy, Gunpei Yokoi, the original creator of the Game Boy,
left Nintendo to form a new company that went on to design the
WonderSwan for Bandai. The system displays a lot of the design
philosophies of its creator. Yokoi often used older hardware in the
products he designed, which not only made them relatively cheap, but
made it easier for programmers to work with.
This was both a boon and an impediment
to the orignal 1999 release of the system. The cheap hardware put
the system at a price significantly lower than that of the Game Boy
Color and allowed it to remain charged for a very long time off of a
single AA battery, but the lack of color and the blurriness of the
low quality LCD screen were not satisfactory to consumers. The first
issue was corrected in 2000 with the release of the WonderSwan Color
and 2002's SwanCrystal remedied the second. Of course, by the time
the SwanCrystal was out the Game Boy Advance had already left the
system far behind it in terms of power and popularity.
There are a lot of intersting things
about WonderSwan that make it something of an oddity to people
outside of it's native Japan. While many attribute the handheld's
success to Bandai's ability to bring in third party support with
titles from companies such as Squaresoft and Capcom, and though that
was undoubtedly a large factor, Westerners tend to discount the fact
that the system was made by Bandai, and therefore had a huge amount
of first party support, with games based on their popular franchises.
For the younger crowd that could afford the cheaper handheld there
were tons of games based on things like Digimon, One Piece, Gundam,
and Inuyasha, which is kind of a big deal.
Still, most people know the WonderSwan
Color as that blurry handheld that was the first t get the
graphically upgraded remakes of Final Fantasy and Final
Fantasy II which the Game Boy Advance, Playstation, and
Playstation Portable version were based upon. Those more interested
in the system have found more unique titles such as the ridiculously
expensive Judgement Silversword, a shmup that takes full
advantage of the vertical orientation the system is capable of.
There are interesting dungeon crawls with the Chocobo's Dungeon
games and Dicing Knight Period. Gunpey, named after
the system's late creator, is a great puzzle game. The library may
not be super robust, but there are some entertaining titles out
there.
I originally got my SwanCrystal because
I was trolling eBay for weird systems and I saw a bunch of the black
and white WonderSwans up there for really cheap. As I looked into it
I kind of upsold myself, first on the Color, then on the Crystal, and
I ended up spending about three times as much, but I don't really
regret it. I ordered my system separately from my first game, and so
when it came in the mail today I was sure I would have to sit around
with a useless system for a few days. At least when that happened
with my Neo Geo Pocket Color I could check my horoscope and set
alarms. Anyway, the seller I got the system from was gracious enough
to give me a free golfing game, Wonder Classic, that wasn't
mentioned in the auction listing. I'm sure for him it was just a way
to get rid of an unsellable game, but considering the nicely written
note that was included, it seemed like a nice gesture, and it game me
something to play in the meantime.
I don't know much about golf, so, for
me, playing a Japanese golf game like Wonder Classic makes me
feel like I don't understand two languages. On the positive side
golf games haven't really changed since the NES days, so even if the
menus take a bit of to blindly poke through, the actual golfing isn't
hard. The player selects an angle for the shot, club, and spin to
put on the ball based on the wind direction and speed and then tries
to time button presses to maximize strength and accuracy using a bar
at the bottom of the screen. The best I can say about the game is
that it works, and the physics are forgiving. One time I hit a ball
into the flag pole and it fell right into the hole.
The game seems simple, but the sheer
amount of menu items contradicts that. Thankfully, someone out there
has not only created a FAQ about the game, but even translated the
entire user manual. As it turns out there are various courses and
characters that can be unlocked, including that girl from Ridge
Racer and Mr. Driller. It's a bit of a strange choice for
cameos in a golf game, but I guess that is what Bandai had on hand
without worrying about a bunch of licensing deals. It may not be a
great game, but, hey, it was free and now I own a game that plays in
the vertical orientation. The WonderSwan may not be the most
historically important portable game system ever, but it is
interesting, and that is why I'm glad that I've got one.
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