The meme probably already ran its
course quite a few years ago, but I like to think that most people
reading this know about Japan Break Industries. For those that don't
know about it, they are a Japanese demolition company, also known
Nihon Break Kogyo, that took the internet by storm in 2004 with the
release of what is definitely the most catchy demolition-themed song
ever. This flash video done with ASCII art and set to the eurobeat
version of the theme, which would fit perfectly in an episode of
Initial D or something, was really popular. More importantly
for this site, there was a promotional Flash game as well.
I don't normally write about Flash
games, but this is a game that I have fond memories of. The name
Steel Ball Da-Da-Da! Breakout! is a reference to lyrics from
the song, and the game does a great job of being as ridiculous as the
song. The goal of the game is to destroy a target building using a
steel ball, which doesn't seem all that interesting, but the way the
steel ball is used is kind of unique. Japan Break Industries doesn't
need any fancy machinery to destroy buildings, just one guy and a
wrecking ball. Basically, a dude waits at the end of a street, a
giant wrecking ball rolls towards him at high speeds, he catches it,
and then he throws it back at the structure.
The way this works is pretty simple.
It is a basic matter of timing for catching the ball and mashing
buttons to throw it. The strength of the throw is determined by how
close to the right moment the spacebar is first pressed to catch it,
the angle of the throw is determined by how long the spacebar is
held, and the strength of the throw is based upon how fast the N and
B keys can be alternatively mashed. It doesn't sound all that tough,
but the specific timing and level of mashing required takes a bit to
get used to. It's not particularly deep, but it is wacky enough to
be fun for a little bit.
There are a few intricacies to the game
that make it interesting. Each structure that must be destroyed can
take a certain amount of damage before it collapses, so a throw has
to be good enough to do enough damage to topple to the structure.
There are other factors that affect the throw other than the player's
timing and mashing abilities. There are three different wrecking
balls that can be selected, a lighter one that is easier to throw but
does less damage, a heavier one that is harder to throw but does more
damage, and a middle of the road one.
Sadly, there are only three stages to
the game. The first one can take 2000 damage and is 200 meters away
and the successive stages take more damage and are further away. If
the first throw does not destroy the structure immediately, then the
ball will come rolling back and will need to be caught and thrown
again. Worse yet, if the ball doesn't even reach the structure, the
character will be tired and the player will need to mash the N and B
keys in order to recover before it is possible to catch returning
ball.
My favorite parts of the game are the
result of opposite actions. The way things go into slow motion and
the screen fades away when the player fails to catch the ball and is
crushed by it is pretty much always funny, if a bit heartbreaking.
Conversely, getting the perfect throw and smashing a structure in one
throw makes the player feel extremely accomplished, especially when
the game plays a voice clip and splashes BREAK OUT! on screen. Steel
Ball Da-Da-Da! Breakout! is not
a great game, but it is weirdly entertaining and a solid time-waster.
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