I've played some games with pretty big
oversights, but I can't think of any as egregious as Cliffhanger
for the Game Boy. I mean, how does a game called Cliffhanger
omit the ability to hang. I could understand if the movie it was
based on weren't actually about a dude hanging on cliffs, but about
the plot device, but that's not the case. If my memory of some ten
minutes of the film, which I must have seen over twenty years ago,
serves me right, I'm pretty sure the movie was about a dude that
scales cliffs, and, in many situations, hangs from them. In fact,
the cover of the game is a picture of Stallone hanging from a goddamn
cliff. I guess I should have expected this from Malibu Interactive, a part of a failed comic book company.
Okay, I'll give credit where credit is
due. The game does contain cliffs. Still, it is a typical example
of a simple platform game made to cash in on a major motion picture
that was all too common in the early nineties. There isn't much to
the game and the controls reflect that. Stallone can duck, jump,
punch, and jump kick. He can't attack while ducking, so it just an
evasive move, but at the beginning of the game there is no reason to
use it because there are nothing that can be dodged with it. The
hitboxes on his attacks are really awkward and sometimes it looks it
should miss enemies, like with the wolves, but it connects anyway,
and other times it looks like it should connect but doesn't, like
with the hawks.
Cliffhanger is definitely one of
those games in which everything is out to kill the player. The first
thing that attacks Stallone is a drift of snow. Exciting. There is
a lot about the game that I find confusing, such as why all the
wildlife attempts to murder the player, but that's sort of my fault
for thinking about it. But seriously, why are all of the pits filled
with spikes? What kind of asshole climbs cliffs and fills its pits
with spikes? Why do people listen to chiptunes when they could just
listen to the soundtracks of awful old games like this one and not
tell the difference? Especially since a fall from that height kills
the player anyway. Why do the boots need to be picked up in order to
run? Why is running performed by simultaneously holding up and
pressing left or right?
So, pretty early on there is a big pit
that is far too wide to jump across normally, but there appears to be
a ropes suspended across the chasm. Logically, playing a game called
Cliffhanger, the player assumes that Stallone is capable of
grabbing onto the rope and pulling himself across. This is probably
the first time the player will fall to his or her death. There just
isn't any hanging in the game. Not off the side of cliffs, and not
off of ropes. It makes me sad that I made it past the first zone,
but when I got a part where rocks fall from the sky randomly while
the player needs to climb ladders, I realized that I should stop
playing. I realized that the more I played, the less I wanted to
live.
No comments:
Post a Comment