Very few games have disappointed me as
much APB: All Points Bulletin. I was initially sold on the
concept alone: a GTA-style MMO based around cops and robbers. It
seems like such a great idea, and since it was being developed by
Realtime Worlds, the company formed from ex-GTA staff that made the
excellent Crackdown, I had a lot of faith that it would be
pulled off. Add on to that a really complex system of character
customization, and I was really excited for the game. When I finally
played the game I was massively disappointed because it just isn't
fun. The concept is still great, and I don't think the game itself
isn't salvageable, but it will never be the game I wanted it to be.
I actually got into the closed beta of
APB the first time around, and I was really excited until I tried to
run the game. My aging PC just wasn't up to the task and even though
the game loaded, it was completely unplayable even at the lowest
settings. I decided to put off playing the game until I got a new
graphics card. Between the time of the closed beta and my getting
better PC hardware, which was less than two years, APB was released,
it did horribly, it was shut down, Realtime Worlds closed, the game
was bought up by K2 Network, it was given to Reloaded Entertainment
to work on, it remade into the free-to-play APB: Reloaded, and
I got a closed beta invite for that.
Since I finally had a machine that
could play it, I figured it was finally time for me to try out this
APB thing, even if I had heard it wasn't very good. Thanks to
K2's GamersFirst program being terrible, I wasn't actually able to
download the game client, so I still couldn't play the game. So, I
gave up again and forgot about the game for a few months. For
whatever reason I ended up decided to try the game again a while
after the Reloaded version officially launched, and few years I was
finally able to play the game and be thoroughly let down by it.
The funny thing is, most of what I was
excited about APB for was already realized in a better fashion
while APB was still in development. I wanted an online game
of cops and robbers in a large, open world, and GTA IV did
that really well with its various online modes. APB just has
a lot to live up to, and sadly in most ways it doesn't. The shooting
is okay, but the driving is wonky, the city of San Paro isn't very
interesting, and game balance that it promised just isn't there.
Really, the only things that do work are the more esoteric features
that may make the game interesting to the Second Life crowd, but
don't actually constitute a reason to keep playing the game.
APB was billed as the first MMO
that is completely skill-based, where the player that is better will
win regardless of how much the other player grinds or whatever.
Since it was based around gunfights, and it didn't have a stat or
leveling system that would turn long-time players into bullet sponges
compared to new players, this rather dubious claim makes at least a
bit of sense. A head shot is a head shot, and players can't buy
special body armor that makes them arbitrarily better than other
players. The mechanics of shooting are solid enough that this should
be the case, but it is completely fucked by the way new weapons are
earned.
The starting guns aren't that good
(they aren't very accurate at distance, don't shoot fast enough, have
low amounts of ammunition, etc), and new guns are unlocked by
completing missions, after which they must be purchased, which is to
say, they are unlocked by grinding. At first I was irked that the
cops' starting revolver, the exact type of weapon I prefer, was
useless, and I didn't like that I needed to use the starting
sub-machine gun in order to keep up with the other players, but the
game didn't seem horribly unbalanced. Then I had an epiphany while a
rocket screaming towards my face: “this shit just isn't fair.” I
had played the game for 10 or so hours and I had only unlocked the
ability to buy one new weapon, and I couldn't even afford to buy it.
That is exactly the sort of crap that I
don't like about the leveling systems of modern tactical shooters,
but taken to an insanely drawn out degree. The idea of balance gets
completely thrown out the window in favor of making people more
addicted by having them accumulate higher and higher numbers, and
that makes absolutely no sense in a competitive game. Imagine if the
next Street Fighter a Ryu player would need to get fifty wins before
unlocking the hadouken or shoryuken. A new player is fucked because
they don't have the same tools available to them. Though the
competitive fighting game community seems be a lot more accepting of
bullshit mechanics in their competitive games these days, I'm pretty
sure they would draw the line at something like this. Anyway, the
point is APB isn't balanced, and, for a game that is supposed
to come down to skill, it actually forces the player to grind a great
deal, all the while getting his or her ass kicked, in order to
compete.
The driving controls are bad. Granted,
there are very few games that make driving a car an enjoyable
experience with mouse and keyboard. Generally I would only want to
play a driving game with an analog controller, but for games like
this that would be annoying. Mouse and keyboard is still superior on
foot for shooting, so the only choice would be to switch back and
forth on the fly, which is something I tried to do with San
Andreas and GTA IV on PC, but I find that I always end up
just using one or the other. I guess it doesn't really matter
because I hate the way cars work in this game. The sense of
momentum, the level of handling for turns, the way collisions work,
and just everything feels wrong. If I could, I would run everywhere,
but sadly the game sets objectives too far apart for this to be
viable.
It is strange how dull and lifeless San
Paro seems considering that it is populated by more real people than
most open-world games. The architecture just seems dull compared the
the crazy stuff found in Crackdown, and the intricacies of the
alleys and areas that the player often runs around are just bland.
The cities in GTA games often feel dirty and lived-in, but San Paro
looks too clean. The way games are handled within the world is
interesting, though. For example, a robber is given missions that
basically come down to robbing some place, and the cops will send
other players to stop the robber. What ensues is sort of like a
death match or capture the flag game taking place in a shared world,
so when going about one match, a player might cross paths with a
bunch of other players doing their own thing. Sometimes it can be
awkward, since players in separate games can't actually kill each
other, presumably to prevent griefing, but it is cool to think of all
the different stuff that is going on at one time.
Sadly, the features that are the most
well-executed are those that have no bearing on making the actual
game any fun at all. The character creation is really great,
allowing for some really unique and great-looking characters instead
of the ugly mess that comes from Elder Scrolls games. Other
customizations are equally complex, with the ability to add custom
designs on the character as tattoos, as well as on clothing. This is
also held back by grinding, with clothing similarly locked and very
expensive. I guess that could be the result of it going
free-to-play, made that way in order to make people want to waste
real cash on the game, but that is the state of the game as I played
it. Another interesting feature is the ability to import a music
collection that can be played from inside the cars the player drives,
and if other players have the same track they will hear it coming
from the car, and if they don't they will hear similar music matched
from Last.fm. Players can also create their own music using in-game
tools to compose it and share it with others.
I just wish APB had turned out
to be the game I wanted it to be. The idea of a big open world,
populated with a ton of players acting like cops and robbers battling
one another is something I could really get into, but it just doesn't
do those things well. The way the player gets into missions and
conflicts doesn't feel fluid, the combat isn't the balanced,
skill-based game that it should be, and it just isn't fun. I find
the entire experience of playing the game to be depressing and
incredibly disappointing. On the positive side, I never had to spend
money on it, so I suppose it could have been worse.
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