One feature of video games I like that I don't seem to see as much as I'd like lately is the ability to fail without a simple game over or restart. I just think that is really entertaining to make a bad choice or just generally screw up in a game and be rewarded with the game changing in some way that is meant to make me feel guilty. It sort of bothers me when I see the lazier side of this, like in the first Assassin's Creed didn't do anything to discourage the player from wanting to kill civilians, so attacking them just drains the player's health. I find it way more interesting when a game predicts the bad behavior of its players and responds to it in a unique way. A good example of this is getting swarmed by angry cuckoos in Zelda games.
This phenomena used to be typified by
the phenomena known as the “bad ending.” If the player doesn't
do everything right, he or she is rewarded with a game ending in
which things just don't work out. It is a neat way to use the
interactivity of a game to alter a story, and sadly it doesn't happen
as much lately because stories are so set in stone. The only modern
example of the “bad ending” that I can think of is the ending of
Mass Effect 2 in which everyone, including the main character,
die. Sadly, the success of Metal Gear Solid's movie-like
story structure has led to it becoming the norm. Granted, that
approach has the advantage if the writers have a strong story, but it
really should not have been seen as the only way to make a game.
One of my favorite “bad endings” is
the one in Streets of Rage. After playing all the way to the
final boss, the crime boss Mr. X, he offers the players to join him.
From here, the players can refuse him and beat him down to get the
“good ending,” or accept his offer and get sent back a few levels
before fighting all the way back to him to beat him again and get the
same ending. It works the same way in single player, but there is an
extra ending if one player chooses to join and the other refuses.
This leads to a death match between the two. If the player that
chose to join wins, then chooses to refuse to join the second time
Mr. X asks, then the player will kill Mr. X and take his place as the
gang leader. The player is then treated to a credit sequence in
which their character sits in the boss's chair and laughs maniacally.
Streets of Rage 3 didn't have
such an evil ending, but it did have a couple of interesting failure
endings. For example, if the difficulty is set below normal, the
game is cut short, with the heroes defeating a Mr. X, seeing that he
was a robot, and basically just going “what the fuck?” The robot
then tells to step up and play the game on a real difficulty level.
If playing on a higher difficulty level, the level after that has the
player attempt to rescue a general before the poison in the room
kills him. If he isn't saved the player is taken to an alternate
final stage and gets another bad ending. If he is saved the player
is taken to the actual final stage and fights the real final boss.
During this boss fight a timer is counting down, and if the boss is
defeated in time, everything is alright, but if not the player gets
an almost good ending in which the enemy is destroyed, but his bombs
go off and the city is fucked.
There are some games that I forget have
multiple endings. I played the original Resident Evil so many
times that I basically know exactly what to do when I play it, so I
honestly don't know the particulars of how to get anything other than
the best endings. Obviously, not getting the MO disks to free the
other main character means that they will not be saved, but other
than that the only other thing I know affects the plot is whether or
Jill waits for Barry to return with rope after the fight with the
snake. I know that Barry and Rebecca can die in Jill's and Chris's
game respectively. The funniest ending, though, is the one in which
the player is completely incompetent and doesn't kill the Tyrant.
The self-destruct sequence isn't even activated, so I guess there
would still be a bunch of zombies and BOWs wandering around the
woods, too.
So, at this point pretty much everyone
knows that Castlevania: Symphony of the Night has a fake out
ending in which the player kills Richter, and there is actually a
whole inverse castle to go through. What I believe less people know,
or at least less people have bothered to get, is the “worst
ending.” To get this ending, the player has to obtain the glasses
from Maria that allows Alucard to see what is controlling Richter,
then kill him anyway. It is just a hilarious dick move on Alucard's
part, and in the context the ending is incredibly awkward. Maria
asks Alucard how Richter is, and when he says “I'm sorry” it
almost sounds sarcastic. She then tells him that she won't stop
until she finds out what was wrong with Richter, to which Alucard
basically says “yeah, good luck with that, lady. Later.” What a
bastard.
While Deus Ex: Human Revolution
caught some flak for not being as malleable as its predecessors, and
the main plot had only a little variance, there was actually a lot
small, interesting ways that the player can affect future events.
For example, if the player dillydallies too much before the first
mission, most of the hostages, which normally can be saved, will be
killed before the player even gets there. This is a good way to
start off the game with people being pretty damned angry with Jensen.
Later, there is a part in the game in which you can accidentally
kind of ruin a guy's life. He shows up later blaming Jensen for his
troubles. In my play through I told him I was sorry and that I'd
help him get a new job and what not, but in my friend's play through
he told the guy to fuck off and the dude pulled a gun on Jensen, a
thoroughly suicidal choice of action.
Basically, I like games that reward
incompetence or dickery with guilt and shame. It is just funny to
me. The main reason that I find Heavy Rain entertaining is
because it allows the player to be completely worthless and
ineffectual, but the game continues on anyway. For example, I played
Shelby as a complete coward, and it was hilarious in a really sort
sad way. After seeing the jerk boyfriend go into the dead kid's
mom's apartment, I walked up to the door, listened to her get beat up
for a bit, knocked on the door, then after he came and yelled at me,
I walked away instead of kicking in the door and fighting him. When
the convenience store was being robbed I hid behind a rack of chips
and watched as the robber murdered the clerk. The next time I saw
the dead kid's mom her face was all bruised up from having been
severely beaten. I'm a monster.
It was not by your hands you were given flesh.
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