I don't usually play Xbox Live Indie
Games, and I guess technically I still haven't, because it is
difficult to determine what is actually worth the time or money. I
picked up the Breath of Death VII/Cthulhu Saves the World
pack on sale on Steam for two dollars, as opposed the usual three,
because I was already buying a bunch of other stuff, so it was hard
to find a reason not to purchase it. They were made by Zeboyd Games,
a three person team that started making Xbox Live Indie Games in
2009, first with a couple of interactive novels and then with these
two parody RPGs.
Considering that I am in the middle of
Dragon Quest IX for DS and
Final Fantasy for the WonderSwan Color, it doesn't seem like a
good time for me to get involved with another RPG, but luckily Breath
of Death VII is pretty short, and not particularly grindy. The
game is largely in the mold of the NES era Dragon Quest games, but,
since it is a parody game, it sidesteps some of the pitfalls of the
genre and incorporates some fresh ideas. The writing is generally
pretty funny, and while I wouldn't say it had me laughing out loud,
it usually could get a smirk out of me. It relies a bit too much on
referential humor, but overall I like it.
The retro 8-bit art style works well
for the parody aspect. It's not great-looking, but the art is clean
and it serves its purpose. Cthulhu Saves the World bumps
things up to 16-bit, and it does look quite a bit nicer, but I
haven't gotten around to it yet. Though the game looks very retro,
the mechanics are quite modern in a lot of ways. The random
encounter rate is mercifully low, and in the case of dungeons there
is a maximum number of random encounters that can happen. This takes out a lot of the frustration
that comes along with getting through a dungeon and just wanting to
get it over with.
Similarly, battles have been
streamlined with a combo system that makes the player's attacks
stronger the longer the battle goes on, unless special combo ending
attacks, which do massive damage, are done. Also, when after each
battle character's HP is completely restored, as well as a small
portion of MP. All of this keeps the combat brisk and encourages the
use of skills and spells that require MP, which is a pretty
interesting take on standard JRPG combat. With each level up, the player is given
a choice between two different upgrades, which could be skill or stat
increases, which gives the game a simple skill tree that is easy to
deal with. It might seem like all of this would make the game really
easy, but the enemies are strong enough that each battle needs to be
strategically planned, and choosing the right time to use skill or
heal is important.
There are a lot of smaller features
that are nice. Things like the ability to save anywhere, stays at
inns being free, and the reasonable price of gear sidelines some of
the annoyances of the genre. If the player wants to grind, it isn't
necessary to run around in circles for hours, there is a Fight menu
item that automatically initiates what would usually be a random
battle. The setting is kind of funny, in that it takes place after a
nuclear holocaust and every character is undead in some way or
another. This leads to funny little things, like the reason the main
character, Dem, is silent is because he is a skeleton, and therefore
has no tongue. Breath of Death VII: The Beginning may not be
revolutionary, but is a charming little game and a deft parody.
I am currently playing Cthulhu Saves the World (xbox indie game). I really enjoy it.
ReplyDeleteThis sounds way funner than it should be...
ReplyDelete