Released amid the furor around
Goldeneye for the N64, James Bond 007 for the Game Boy
didn't get attention. There are quite a few reasons for this. For
one, it was released in 1997, very late into the life-span of
monochrome Game Boy games and not long before the release of the Game
Boy Color, so it wasn't really a time in which any game for the
system got a whole lot of attention. Secondly, the game could not be
more different from the game that popularized first-person shooters
on consoles. It is not surprising that the game goes overlooked
considering the situation, but it is quite interesting. It is the
first game from Saffire, a small developer formed out of Sculptured
Software that didn't make anything particularly noteworthy before
going out of business in 2004.
The best way to describe James Bond
007 for Game Boy is the unholy union between The Legend of
Zelda and the old 2D Metal Gear games. I'm sure the
latter makes sense, but I'm sure most readers are surprised or
confused about the former. It sounds crazy, but it really is the
best way I can describe it though. There isn't a big overworld like
in Zelda games, but even with
the game separated into levels, each one is sort of like a mini world
of its own. There are NPCs to talk to and do quests for, hidden
stuff to find, and places to infiltrate (see: dungeons).
Finding the hidden stuff and figuring
out exactly what needs to be done next can be a bit of a pain, but
most of the time the game gives enough hints to push things along.
It may not be quite a Zelda game, but it has a similar structure, and
that is kind of interesting in the context a Bond game, even if it is
sometimes incongruous with the world-traveling espionage setting.
Managing an inventory of weapons and tools that can be assigned to
the different buttons is definitely familiar, but it works in the
gadget-filled world of 007.
The game is like the old Metal Gear
titles mostly in the aspects of combat and weapon selection. It
doesn't really have the stealth mechanics, but since it is combat
using melee and ranged attacks with modern weaponry shown from an
overhead perspective it has a similar feeling. The way the player
needs to hit to opponent fast and repeatedly before they can strike
back is reminiscent of how battle goes down in Metal Gear, as
is the way enemies swarm when alerted. Melee combat is a bit more
complicated with the ability to block attacks, though the game
doesn't use this in a way that requires to player to do much more
than block/counterattack.
It may not be better at anything than
the games that it reminds me of, but the power of the Bond license
and the way the fact that it isn't just the usual platformer cash-in
makes it quite entertaining. Goldeneye is definitely a fun
game, and it adds objectives to an FPS that makes it more like a
something that deserves the 007 name, but it doesn't quite capture
the feeling of being Bond. In James Bond 007, the player
flies around the world, does some snooping around, seduces a female
adversary, steals documents, and uses a bunch of gadgets. That
covers a great deal of the sort of stuff Bond should be doing, and
that makes the game pretty charming, even if it lacks big set pieces
and chase sequences.
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