I grew up playing Spider-Man vs. The
Kingpin for the Genesis, and it is one of the earliest games for
the system that my family owned. Maybe it was because of that, or
because it was at the height of the comics boom, when everyone loved
Spider-Man, but my brother and I loved this game. It's really not a
very good game, but all that mattered was that it is a game that a
kid can play as Spider-Man. It was the first game developed by
Technopop, a company that only lasted through the nineties, whose
only other notable game was the early console FPS Zero Tolerance,
also for the Genesis.
Though it was later updated for the
Sega CD, with added hilarious CD-i-quality cutscenes that I believe
were entirely voiced by Cam Clarke, the story of Spider-Man vs.
The Kingpin is pretty bad. The Kingpin puts a bomb in the city,
then goes on television, not even giving his name, blaming Spider-Man
for this hypothetically devastating bomb and offering a $10,000 award
for his capture. I understand this causing vigilantes to try and
stop him for the reward money, but for some reason the police also
think that an uncorroborated rumor spread by a crime lord is enough
reason to start attacking someone in the street. Also, since
Kingpin's entire goal seems to be to troll the shit out Spider-Man,
he has Mary Jane kidnapped.
This guy seems legit. |
So, the premise is that Kingpin has a
bomb that will go off in twenty-four hours unless Spider-Man finds
all of the keys and disarm it before it blows up all of New York
City. This causes one of the most annoying aspects of the game, a
timer counting down at much faster than real time throughout most of
the game, which will cause an instant game over. Another annoying
feature is a limited supply of web fluid, requiring the player to
take pictures of bosses in order to get money for more web fluid,
even though being able to shoot web is essential to completing the
game.
The worst problem with this game is
that it feels awkward. It does okay with standard stuff like
jumping, shooting web as an attack, and punching/kicking people. The
problems are with the Spider-Man-specific techniques, specifically
climbing on walls. It's not so bad in outdoor areas with building,
where he can cling to walls in the background by holding down the
jump button and climb higher by repeatedly jumping off of them, but
once he gets indoors and needs climb walls in the foreground it can
get annoying. The player needs to hold down the jump button, then
press the direction of the wall or ceiling that he or she wants to
cling to. Letting go of the jump button while pressing no direction
causes Spider-Man to fall, but holding up while letting go causes him
to leap up at a forty-five degree angle from the wall. It is just
really weird and makes it difficult to navigate the platforming
sometimes, especially in the enclosed vents.
He will keep trying to stab the air above Spidey's head forever. |
On the positive side, web swinging
around feels really good and gives the player a real sense of speed
and momentum, as well as just he general sense of fun from the
feeling of swinging around like Spider-Man. This is my favorite
aspect of the game, though some levels are cramped inhibit the
ability to freely use it. I also like that there are times when
Spider-Man has to kick rats to death. It doesn't seem like something
he would do, but it is quite comical. Another good thing is the way
the game uses a great deal of Spider-Man's villains as bosses, and it
will definitely please fans of the franchise from the time of the
comic collectors boom of the 90's. There are even occasionally
creative ways to deal with them, like spraying Sandman with a fire
hydrant.
Superhero! |
Sadly, combat in the game is also
pretty damn awkward. The AI for many of the regular enemies is
downright retarded, and some of the bosses and mid-bosses aren't much
better. Bosses often follow a very strict pattern, going about their
business no matter what Spider-Man is doing. The worst fight,
though, is the final fight with Kingpin after the bomb is defused.
Not only does the player need to continually hit him in his
surprisingly small head, but also continually shoot web at Mary Jane
to keep her from being lowered into a vat of boiling acid. It is
really frustrating, but what makes it even worse is that the player
can get a terrible ending in which Mary Jane is killed even if the
Kingpin is defeated. On top of that, there is also an ending where
Kingpin defeats Spider-Man and lowers him into acid with his wife,
causing a game over and requiring the player to start the whole game
over.
What the fuck? There are so many things wrong with this. |
I'm just glad I didn't grow up with the
Sega CD version, which has a theme song by Mr. Big. I'm all for
giving Cam Clarke work, but that version is just horrifying. Also,
for some reason it is dedicated to the memory of Brandon Lee, of The
Crow and being Bruce Lee's son
fame, and Patrick Lippert, the activist that organized the
Rock the Vote campaign, I guess because it was made in 1993 and that
seemed like the right thing to do at the time. Maybe the developers
knew them and I'm just being a dick. I dunno.
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