I've said before that there are only
two wrestling games worth playing: WWF No Mercy for the N64
and WWF SmackDown! 2: Know Your Role for the PS1. While the
former is technically a better game, the latter has always been my
favorite. It was made by Yuke's, whom make most all the wresting
games since 2000, as well as UFC games, Berserk games, and the
strange Evil Zone. SmackDown! 2 is fast paced, has a
lot of wacky shit, and also happens to come from the era in which I
watched the stuff. My opinion is no doubt clouded by nostalgia, but
I contest that it is a fun game, with lots of entertaining things to
do. At the very least, it is the only game I can think of that let
me create a horrific effigy of Mega Man.
And that is definitely a huge factor in
my love for SmackDown! 2, the
options for character creation are completely insane. While most
games only allow the player choose a general body type, this game
allows a creator to choose the size of each individual portion of the
body, thus Mega Man. I'm not going to say it is a great rendition of
the character, but I still think it is pretty impressive considering
the game. I mean, if I didn't mention that his helmet isn't actually
a helmet, but a flatly colored turban, I don't think anyone would
have figured it out. I liked using him so much that I also created
Proto Man, who was decent; Bass, who was awful; and Roll, who looked
like a deformed prostitute. I guess that is just how all women end
up looking in the WWF.
Other
interesting characters I created include Mr. T, who at least makes
sense in the context of a wrestling game, and Michael Jackson. He
doesn't make much sense in a wrestling match, but I was able to
decently recreate him in Thriller style.
It is a great deal fun watching these characters fight against some
of the turn-of-the-millennium WWF stars, as well as some of the
weirder bonus characters. My favorite bonus character is scrawny
commentator Micheal Cole. The best part of this was that it was
possible to take existing characters and edit them in various ways,
which led to me creating SHIN MICHAEL COLE, a gigantic version of
Michael Cole that had the moves of The Giant/Big Show.
My
wackiness aside, it is a fun wrestling game. The player's moves are
separated into striking and grapples, with X being one O being the
other, and pressing various directions in combination with those
buttons give the player different attacks. Square is a counter
button that can catch striking attacks and put the player on the
advantage. Some grapples may also be countered, but it is dependent
on the characters current strength and also random luck. Triangle is
the run button, and it, along with quick dodges performed by double
tapping a direction and the general speed of striking attacks, makes
the game go at a fast pace that is really enjoyable. There is a lot
of maneuvering to get into the proper position to grab someone in
just the right way.
Ladies and gentlemen, this is proof anything can happen in the World Wrestling Federation! |
Each
player also gets super bar. Each time they do damage to the
opponent, it fills up, holding a stock of up to five (though the
amount is adjustable and defaults at two) super strong finishers.
There are two levels of grapples, the regular ones that will happen
most of the time, and the dizzy ones that will only happen when the
opponent is stunned. Dizzy grapples are considerably stronger, add
more to the super bar, and most finishers are dizzy grapples, so
dizzying the opponent is really important. The funny thing is, all
of the best finishers hurt the opponent a lot, so if the player has
enough stocked up, they can do one, pick the opponent up and do it
again, repeating until the super bar is empty. The funniest part is
that the bigger the finisher, the more super bar it gives, so instead
of a fully stocked Undertaker being able to do five of his “the
last ride” he can do eight in a row. I'm pretty sure if he did
that in a match wrestling fans would shit their pants.
One
thing that SmackDown! 2
gets right is the amount of variety it offers for matches. There are
a ton of different types of matches, not just the typical normal
matches, cage matches, and royal rumbles. Those are there, but so
are ladder matches, casket matches, table matches, and my personal
favorite, the Hell in a cell. Some of these are pretty janky, like
how it is particularly difficult to grab the belt in a ladder match,
but for the most part they are a lot of fun. Another favorite of
mine are anywhere fall matches, in which it is possible to explore a
rather large amount of interconnected rooms and attack the opponent
with various odd weapons. There are things like shopping carts,
plates, park benches, and stuff like that, but the best is the area
that has routinely passing cars, which can be used to commit
vehicular manslaughter. Nothing feels better than whipping Shane
McMahon into an oncoming car and rolling out of the way at the last
second.
SmackDown! 2 is just fucking crazy in so many ways it is hard not to love it.
With the character creation, the fast combat, and the weird season
mode, I just can't recommend it enough. It has some problems,
particularly the atrocious load times and some weird glitches, most
of which are associated with the season mode. I mean, it is funny
when The Rock and The Rock are satisfied with their victory, standing
next to each other conjoined at the shoulder and nodding at each
other to show how satisfied they are. Still, it is a fun mode that
really captures the weirdness of wrestling story lines. I don't know
why people do back flips when hit with a Stone Cold Stunner (or the
Mega Stunner as I call it when Mega Man uses it), but I'm sure glad
they do.
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