Okay, I fucked up on this one. I
picked up a game called Wrestlemania for the SNES thinking it was the
Wrestlemania game I remembered, but boy was I wrong. The game that I
remembered, which is really the only 16-bit WWF game worth
remembering, was WWF Wrestlemania: The Arcade Game, not WWF
Super Wrestlemania. There is a big difference, in that the
former is a wacky and fun wrestling game, and the latter is a
horrible relic of wrestling games' past. I should have remembered
the cardinal rule of buying old games: “don't pay money for
anything with an LJN logo,” but head was filled with images of
hitting people with literal tombstones and Doink the Clown, and I
didn't even realized I had thrown away three dollars until it was too
late.
Thursday, September 29, 2011
Sunday, September 25, 2011
The Women That Make Resident Evil Great
At the recent 2011 Tokyo Game Show,
Capcom showed off a new trailer for the upcoming Resident Evil
Revelations for the 3DS. This trailer puzzled me, not only
because this trailer mainly starred a new character, but because this
new character, named Rachel, is incredibly incongruous with the way
the Resident Evil (video game, not awful movie) series has portrayed
women up to this point. I'm not sure if Capcom is aware of it, but
up until this point the series has had a great track record of
featuring strong, (mostly) non-sexualized female characters, and
Rachel appears to be the antithesis of this.
Friday, September 23, 2011
MW3: MechWarrior 3 That Is
As far as deals on poverty games go, my
local Goodwill has been a great source of old, cheap PC games, and
not just those budget PC games that Target carries, but good,
sometimes classic, stuff like Zak McKracken and the Alien
Mindbenders. At $1.99, I was hard pressed to find a reason to
leave MechWarrrior 3 on the shelf. Granted, I've never gotten
into the whole BattleTech thing, but I am a fan of various walking
tanks and large death-dealing machinery, though the mech designs of
the franchise aren't really my style. This 1999 title was developed
by Zipper Interactive, the company that went to make Crimson Skies
for Xbox and the majority of the SOCOM: U.S. Navy SEALs titles
for various Sony platforms.
Alpha Protocol: Espionage and Beards
Just when I was wondering what game I
should write about today, I found out that Steam is selling Alpha
Protocol for all of two US dollars. Two bucks for a game that
came out a little over a year ago. I recall hearing a lot of mixed
opinions on the game when it came out. Not mixed as in there were
some people that liked it and others that didn't, but mixed as in
there are parts of the game that work and parts that don't. Still, I
can't really say no to a two dollar game, even if it is flawed,
broken, or terrible, so I consider the possibility of finding any
redeeming qualities a plus. As it turns out, the descriptions of the
game that I had heard were quite accurate, but the game is definitely
worth the my money and time.
Tuesday, September 20, 2011
Gargoyle's Quest For Recognition
I don’t recall where I first heard about Gargoyle’s Quest, but it is the sort of
game that frequently shows up on lists like:
“The 10 Best Game Boy Games You Never Played.” First off, titles like that bother me because
the author had no way of knowing what the readers have or have not played, so
it should be called “The 10 Best Underappreciated Game Boy Games” or something
like that. Secondly, I shouldn’t really
complain about the article title because it happens to be quite accurate, as it
is a great game and I hadn’t played it until recently. With the release on the 3DS Virtual Console,
I figured it was worth four dollars to give it a try.
Friday, September 16, 2011
The Disposable Nature of Video Games: An Analysis and a Manifesto
One thing that has always bothered me
about the culture around games is the obsession with the new and the
complete disregard for the old. I'm not stating this as some jaded
“retro gamer” that hates how people play Call of Duty
instead of Sonic the Hedgehog or whatever, I'm annoyed that
anything more than a year old is not considered as important anymore.
It just so out of sync with how people consume every other type of
media. So, why is it that people see only the latest games as worth
their time and everything else as disposable?
Thursday, September 15, 2011
Robotek HD and webOS Gaming
After the complete clusterfuck of
mistakes that HP made with the Touchpad, I got one at 99 dollars,
which makes it one of the mospoverty tablets on the market. Sure,
at that price point it is quite nice, and it does the standard
smartphone/tablet stuff well, but this is a site about games, and in
that department it is predictably lacking. Outside of Angry
Birds, which comes pre-installed, there just isn't much
available. One game that is available, and thankfully free, is
Robotek HD by Hexage, a company that makes games for every
major and minor OS.
Monday, September 12, 2011
Ancient Aliens: Mushroom Kingdom
As a part of the nostalgic memories of
many people's lives, Super Mario Bros. is rarely looked at
with a critical eye. The problem is, upon closer inspection, much of
the game just does not add up. How did all these worlds get here?
Who is Mario and what are his goals? There are a great deal of
unanswered questions that Mario historians have not been able to
answer. These historians have rejected the facts right in front of
them because they are unable to accept these facts without
compromising their established world view. I believe that many of
the mysteries of Mario's worlds can be explained by the intervention
of aliens in the past.
A Brief Look At Gundam Games
Video games based on Gundam have a
terrible reputation, and it while it is not entirely undeserved,
there are a great deal that goes completely overlooked. There are a
lot of games that are awful, a lot that might be good for fans of
certain genres, and some that are incredibly satisfying for fans of
the series. As a fan of the franchise, I can understand how readers
may not consider me a reliable source, but there are good Gundam
games, and it bothers me that people seem to completely dismiss any
game with the Gundam on it. This is by no means a complete guide,
but I think it covers a good deal of important titles.
Saturday, September 10, 2011
Shining Some Light On Boktai
If I had to choose the most unique or
most insane GBA game, I would likely cast my vote for Boktai: The
Sun Is In Your Hands, the Konami game that is built around the
use of a light sensor. Leave it up to Hideo Kojima, creator of Metal
Gear, to come up with some really bizarre game ideas. I suppose
if the man behind one of their most successful franchises tells them
to buy a bunch of light sensors because he has an idea for a game,
then Konami is not likely to tell him no. Whatever the case, I am
glad it got made because it is a really interesting game.
Mighty Bomb Jack: From The Dark Early NES Days
Mighty Bomb Jack is an NES
sequel to Tecmo's first game, Bomb Jack. Released in 1986, it
is a game from a transitional period in the NES's history from
arcade-style games to more modern console era games. I don't know if
Jack is supposed to have been a mascot for Tecmo, but the character
has a bizarre design that is a mix between a superhero and cereal
mascot. In a lot of ways the game straddles the line between those
to styles, and the result is a game that is mostly just frustrating
and annoying.
Tuesday, September 6, 2011
Dear Natalya: Nobody Likes You
Seriously, nobody at all. You are not
just an encumbrance, you are a hindrance to fun. Obviously, you were
a pain in GoldenEye 007 for N64, but you really didn't add
much to the movie either. I mean, the movie had so many characters
with Trevelyan, Boris, and Xenia, so what did you really add to it?
You're just some boring Russian girl, and you weren't actually
Russian because you were played by a Polish woman. You're a Bond
girl, but you aren't that hot. You are like a frumpier Scully from
the X-Files. Maybe you were a good role model to geeky girls that
are into computers, which is rare for a Bond film, but you were
probably also a role model to bitchy women.
Saturday, September 3, 2011
Counter-Strike: Condition Zero +Deleted Scenes
The development history of
Counter-Strike: Condition Zero is pretty strange and
confusing, and possibly as a result the game is kind of a mess.
Sure, at it's heart it is still Counter-Strike 1.6, which is a
solid, though dated, competitive FPS. Throughout its four years in
development Rogue Entertainment, Valve Software, Gearbox Software,
Ritual Entertainment, and Turtle Rock Studios all worked on the game.
Considering that, it is not surprising that the game ended up the
way it is.
Friday, September 2, 2011
Maximum Carnage: Listen All You Fools
I think there are a lot of people my age out there who have fond memories Spider-Man & Venom: Maximum Carnage from Software Creations. It is something I don't think anyone who grew up after the 90's comic book collector's bubble burst would quite understand. It's a Spider-Man game that also has Venom as a playable character, it has a bunch cameos of other Marvel characters, and the big boss is the crazy serial killer Carnage, whom all the kids loved at the time. On top of all that, it had music from Green Jellÿ, and in retrospect that is really the only good thing about it.
Thursday, September 1, 2011
Newsflash: Deep Labyrinth Found To Contain Many Subterranean Levels
I bought Deep Labyrinth because it was a five dollar DS game that wasn't some licensed crap or Imagine: Baby Surgeriez or whatever all that DS shovelware was. It may be a very generic game, but it still somehow has the second-most generic name for a dungeon crawler on the DS, losing out to Hudson's Dungeon Explorer. Deep Labyrinth was made by a company known as Interactive Brains, which mostly makes games for Japanese cell phones, so it does not come as a huge surprise to find out it is actually a port of a cell phone game.
Subscribe to:
Posts (Atom)