With Halloween not far off, I feel like
I should write about some survival horror games. Thankfully, the
late nineties have left behind a massive amount of poverty horror
games meant to cash in on the success of Resident Evil.
Probably the most egregious level of copying can be found in 1999's
Countdown Vampires, the first game developed by K2 LLC. There
is a certain sense of comedy about the fact K2 was acquired by Capcom
in 2008. Of course, being unoriginal is only one of a multitude of
problems, which I will attempt to document henceforth.
Friday, October 14, 2011
Tuesday, October 11, 2011
Neo Geo Super Dodge Ball Is Best Dodge Ball
Most people that have spent some
quality time with an NES probably have some fond memories of Super
Dodge Ball. For those of you that haven't, you are dead to me.
It's a great game that is marred by some pretty horrendous sprite
flicker, and sadly, most of it's ports sequels had issues with
controls or general shittyness. Thankfully, just before going
bankrupt in 1996, Technos, the company behind Super Dodge Ball,
Double Dragon, River City Ransom, and a million other
Kunio games, released their final game, Super Dodge Ball for
the Neo Geo. This version happens to be my favorite version of the
game, and the one of the most entertaining games that might be found
in an arcade cabinet.
Friday, October 7, 2011
Insane Bicycle Stunt Bonus
There are few games that I have played
as much as Grand Theft Auto: San Andreas. Steam says I've
played it for 73 hours, which is a lot, but it's not an absurd amount
considering the game. Of course, Steam doesn't account for all the
time I put into the console versions of the game. On PS2, I must
have played it twice as much as that, though not quite as much on
Xbox. Overall, that is an absurd amount of time. The scary thing
is, I still haven't done everything there is to do in the game. I
guess that's just the way Rockstar games go for me.
Cliffhanger: At Least It Has Cliffs
I've played some games with pretty big
oversights, but I can't think of any as egregious as Cliffhanger
for the Game Boy. I mean, how does a game called Cliffhanger
omit the ability to hang. I could understand if the movie it was
based on weren't actually about a dude hanging on cliffs, but about
the plot device, but that's not the case. If my memory of some ten
minutes of the film, which I must have seen over twenty years ago,
serves me right, I'm pretty sure the movie was about a dude that
scales cliffs, and, in many situations, hangs from them. In fact,
the cover of the game is a picture of Stallone hanging from a goddamn
cliff. I guess I should have expected this from Malibu Interactive, a part of a failed comic book company.
Wednesday, October 5, 2011
Steel Ball Da-Da-Da! Breakout!
The meme probably already ran its
course quite a few years ago, but I like to think that most people
reading this know about Japan Break Industries. For those that don't
know about it, they are a Japanese demolition company, also known
Nihon Break Kogyo, that took the internet by storm in 2004 with the
release of what is definitely the most catchy demolition-themed song
ever. This flash video done with ASCII art and set to the eurobeat
version of the theme, which would fit perfectly in an episode of
Initial D or something, was really popular. More importantly
for this site, there was a promotional Flash game as well.
Tuesday, October 4, 2011
Trouble With Focus
Lately, I've been thinking that I have
a problem with focus. I have a whole bunch of games that I have
access to and would like to play, but for some reason I just don't.
This isn't a problem I have that is specific to video games, and I
have a similar issue with books and television, but it seems
particularly pronounced in my preferred hobby. There are certainly a
lot of factors that lead to this, but the more I think about it, the
more it occurs to me that it's not just a problem with me but a
problem with games as well.
Monday, October 3, 2011
Mega Man Powered Up
Mega Man Powered Up is pretty much my
ideal way for remakes of classic games to be done. It takes the
original Mega Man from 1987 and brings it to the PSP, maintaining
what made the original great, meanwhile adding to it in a lot of
ways. There are a lot of mechanical additions and interesting
bonuses, but the most important addition is an element of whimsy.
Between this and the also excellent Mega Man Maverick Hunter X, it
seemed like Capcom was finally shying away quick and lazy ports of
their old titles and were beginning to do some quality updates, but,
sadly, due to the poor sales of these two titles they did not
continue in that direction.
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