Thursday, December 15, 2011

Mega Man & Bass: Not A Fishing Spinoff


I've written about Mega Man quite a bit here on the site, probably because with the sheer amount of games in the series there is bound to be some overlooked gems and some bad games. I am quite fond of the series, so that is probably why I have mostly focused on the stuff that I like, so I guess that makes this article something of a turning point. Now, Mega Man & Bass isn't really a bad Mega Man game, but it isn't a great one either. Don't be surprised if I ever write about another game in the franchise that I like, considering I haven't written about Maverick Hunter X or the Zero series yet, but with this game it feels like things are probably trending down into the inevitability of things like Mega Man X7, Mega Man Network Transmission, and Mega Man Soccer.

Saturday, December 10, 2011

The Disappointment of APB


Very few games have disappointed me as much APB: All Points Bulletin. I was initially sold on the concept alone: a GTA-style MMO based around cops and robbers. It seems like such a great idea, and since it was being developed by Realtime Worlds, the company formed from ex-GTA staff that made the excellent Crackdown, I had a lot of faith that it would be pulled off. Add on to that a really complex system of character customization, and I was really excited for the game. When I finally played the game I was massively disappointed because it just isn't fun. The concept is still great, and I don't think the game itself isn't salvageable, but it will never be the game I wanted it to be.

Thursday, December 8, 2011

SmackDown! 2 Knows My Roll


I've said before that there are only two wrestling games worth playing: WWF No Mercy for the N64 and WWF SmackDown! 2: Know Your Role for the PS1. While the former is technically a better game, the latter has always been my favorite. It was made by Yuke's, whom make most all the wresting games since 2000, as well as UFC games, Berserk games, and the strange Evil Zone. SmackDown! 2 is fast paced, has a lot of wacky shit, and also happens to come from the era in which I watched the stuff. My opinion is no doubt clouded by nostalgia, but I contest that it is a fun game, with lots of entertaining things to do. At the very least, it is the only game I can think of that let me create a horrific effigy of Mega Man.

Tuesday, November 29, 2011

D(imension) Force


It has occurred to me that I haven't posted much about SNES games. This is mostly a product of my small SNES collection, so to help rectify this I've decided to write about some random SNES roms. After landing on a few Japanese-only RPGs, which I don't feel qualified enough to get into, I ended up with Dimension Force, which I had never heard of. There doesn't appear to be much of a difference between it and the North American, D-Force. This 1991 shooter was made by Asmik Ace Entertainment, a company that has been around since the NES era, and is still active today, but has never made much of importance. The most notable of their releases to me is the terrible The Ring: Terror's Realm for the Dreamcast.

Tuesday, November 22, 2011

Spider-Man vs. NYC


I grew up playing Spider-Man vs. The Kingpin for the Genesis, and it is one of the earliest games for the system that my family owned. Maybe it was because of that, or because it was at the height of the comics boom, when everyone loved Spider-Man, but my brother and I loved this game. It's really not a very good game, but all that mattered was that it is a game that a kid can play as Spider-Man. It was the first game developed by Technopop, a company that only lasted through the nineties, whose only other notable game was the early console FPS Zero Tolerance, also for the Genesis.

Sunday, November 20, 2011

A Defense of Tank Controls


It has always bothered me that some people completely dismiss a game based on the way it controls. The goal of controls is to give the player a way to interact with the game, and, to me, a game has good controls if they facilitate logical interaction with a game. Basically, if the controls allow the player to do what needs to be done in the game, then they are good controls. Most complaints that a game has “bad controls” seem to boil down to a player that wants one game to control like another instead of attempting to understand why the other control scheme may be more suited the that particular game.

Saturday, November 19, 2011

Brown Before It Was Cool: Desert Strike


It's strange how much things stay the same. Back in 1992 EA's biggest success was a military shooter based around real world weaponry and a fictionalized version of a modern conflict in the Middle East. Some people were saying that it was in bad taste. It was a whole big thing. On the other hand, much of the success of Desert Strike: Return to the Gulf was based on the way it was different from the other shooters at the time. It isn't about just blowing up everything on screen and never getting hit by a single bullet, but about going around, completing objectives, and tactically dealing with any opposition there might be.