In celebration of Halloween, it only
makes sense to make an entry for the first game that ever scared the
shit out of me. As an Atari 2600 game, I can't imagine anybody can
find the game particularly horrific these days, but, as a kid,
Mountain King made me uneasy. I don't know if CBS
Electronics, the subdivision of a toy company that just wanted in on
some of that Atari money, intended to make the game scary to kids,
but that was the way things turned out.
Monday, October 31, 2011
Friday, October 28, 2011
Ariel: The LIttle Mermaid
I imagine there are at least a few
people out there that are fond of The Little Mermaid for the
NES. It is a Capcom game for NES, after all. But that is not what
this post is about, it is about 1992's Ariel: The Little Mermaid
for the Genesis, which was most definitely not made by Capcom.
Actually, it was made by a company known as Bluesky Software, whom
aren't responsible for many games, but did make Jurassic Park:Rampage Edition. While I kind of like Rampage Edition
because it was pretty much an insane expansion pack to the first
Genesis Jurassic Park, they apparently aren't that great at
making their own good game from the ground up.
Thursday, October 27, 2011
Dragon Quest IX At Goodwill?!
There is a certain sort of game that
one expects to find when trolling Goodwill. That's not to say that
I never expect to find good games there, but it usually more offbeat
or older stuff. A good example of the sort of stuff I've bought from
Good Will is the PC version of NBA Hangtime, which is a fun
game, but it is pretty old and I wasn't even aware there was a PC
version. I never expect to see newer games, with the exception of
abject failures like Tony Hawk Shred,
so I was quite surprised to see two basically new copies of last
year's Dragon Quest IX: Sentinels of the Starry Skies.
It may not have been the highest selling game, but it did pretty
well for a Dragon Quest game in the US.
Sunday, October 23, 2011
Ghostbusters: The Old Good One
Ghostbusters is a franchise that has
always had a pretty shaky history when it comes to video game
adaptations. This probably stems from the fact that the series
started in the early eighties, and there wasn't much developers could
do to make a good game based on the series for primitive systems like
the Atari 2600. Even though the NES or Master System could
theoretically host a good Ghostbusters game, they didn't because the
games were based upon earlier versions. Thankfully, when Compile
developed Ghostbusters for the Sega Genesis they started from
scratch and ended up making a fun game.
Friday, October 21, 2011
The WonderSwan and Wonder Classic
I'm hardly definitive source of
information on the WonderSwan series of handheld game consoles,
seeing as I'm not Japanese, but I do consider myself to be something
of a portable system connoisseur, so I recently made a point to track
one down. I guess I'll start with a history lesson. In the late
90's the Game Boy was nearly ten years old and while the refinements
of the Game Boy Pocket was nice, the improvements of the Game Boy
Color weren't quite impressive enough to revitalize the aging market.
There must have been the idea Nintendo wasn't quite as powerful as
it had been because multiple companies tried to push devices into the
market. Before this point there had been competitors, but they all
ended disastrously.
Tuesday, October 18, 2011
Baby's Day Never Got Out
Some weird stuff just can't be found in stores. For example, I found this. . . thing while
browsing a Genesis rom set. Now, I don't
really remember the Baby's Day Out other than the name, but apparently
it was a movie that bombed horribly and spawned a game that was mercifully
canceled. The first name I noticed when
starting the game up was Hi Tech Expressions, the publisher that inflicted that Beethoven game upon the world, but it was actually developed by a studio called
Designer Software, who's only release was some Mickey Mouse game.
Monday, October 17, 2011
Guardian Heroes: Now Affordable, Still Awesome
Until recently I would have had a hard
time justifying putting up an article about Guardian Heroes.
Sure, it is an oft overlooked classic game, but the fact it was only
released on the Saturn, which is notoriously hard to emulate, and the
rarity of the game meant that tracking down a copy of the game could
get quite expensive. I consider myself lucky in that, not only do I
own a Saturn, but I also have a friend that has owned the game for
years. Now that the game has been remastered and released on Xbox
Live Arcade for a measly ten dollars, I won't feel guilty about
writing about the game for this site, and I no longer have to
organize meetings at my house just to show off the game.
Friday, October 14, 2011
Countdown Vampires: Creatively Bankrupt Survival Horror
With Halloween not far off, I feel like
I should write about some survival horror games. Thankfully, the
late nineties have left behind a massive amount of poverty horror
games meant to cash in on the success of Resident Evil.
Probably the most egregious level of copying can be found in 1999's
Countdown Vampires, the first game developed by K2 LLC. There
is a certain sense of comedy about the fact K2 was acquired by Capcom
in 2008. Of course, being unoriginal is only one of a multitude of
problems, which I will attempt to document henceforth.
Tuesday, October 11, 2011
Neo Geo Super Dodge Ball Is Best Dodge Ball
Most people that have spent some
quality time with an NES probably have some fond memories of Super
Dodge Ball. For those of you that haven't, you are dead to me.
It's a great game that is marred by some pretty horrendous sprite
flicker, and sadly, most of it's ports sequels had issues with
controls or general shittyness. Thankfully, just before going
bankrupt in 1996, Technos, the company behind Super Dodge Ball,
Double Dragon, River City Ransom, and a million other
Kunio games, released their final game, Super Dodge Ball for
the Neo Geo. This version happens to be my favorite version of the
game, and the one of the most entertaining games that might be found
in an arcade cabinet.
Friday, October 7, 2011
Insane Bicycle Stunt Bonus
There are few games that I have played
as much as Grand Theft Auto: San Andreas. Steam says I've
played it for 73 hours, which is a lot, but it's not an absurd amount
considering the game. Of course, Steam doesn't account for all the
time I put into the console versions of the game. On PS2, I must
have played it twice as much as that, though not quite as much on
Xbox. Overall, that is an absurd amount of time. The scary thing
is, I still haven't done everything there is to do in the game. I
guess that's just the way Rockstar games go for me.
Cliffhanger: At Least It Has Cliffs
I've played some games with pretty big
oversights, but I can't think of any as egregious as Cliffhanger
for the Game Boy. I mean, how does a game called Cliffhanger
omit the ability to hang. I could understand if the movie it was
based on weren't actually about a dude hanging on cliffs, but about
the plot device, but that's not the case. If my memory of some ten
minutes of the film, which I must have seen over twenty years ago,
serves me right, I'm pretty sure the movie was about a dude that
scales cliffs, and, in many situations, hangs from them. In fact,
the cover of the game is a picture of Stallone hanging from a goddamn
cliff. I guess I should have expected this from Malibu Interactive, a part of a failed comic book company.
Wednesday, October 5, 2011
Steel Ball Da-Da-Da! Breakout!
The meme probably already ran its
course quite a few years ago, but I like to think that most people
reading this know about Japan Break Industries. For those that don't
know about it, they are a Japanese demolition company, also known
Nihon Break Kogyo, that took the internet by storm in 2004 with the
release of what is definitely the most catchy demolition-themed song
ever. This flash video done with ASCII art and set to the eurobeat
version of the theme, which would fit perfectly in an episode of
Initial D or something, was really popular. More importantly
for this site, there was a promotional Flash game as well.
Tuesday, October 4, 2011
Trouble With Focus
Lately, I've been thinking that I have
a problem with focus. I have a whole bunch of games that I have
access to and would like to play, but for some reason I just don't.
This isn't a problem I have that is specific to video games, and I
have a similar issue with books and television, but it seems
particularly pronounced in my preferred hobby. There are certainly a
lot of factors that lead to this, but the more I think about it, the
more it occurs to me that it's not just a problem with me but a
problem with games as well.
Monday, October 3, 2011
Mega Man Powered Up
Mega Man Powered Up is pretty much my
ideal way for remakes of classic games to be done. It takes the
original Mega Man from 1987 and brings it to the PSP, maintaining
what made the original great, meanwhile adding to it in a lot of
ways. There are a lot of mechanical additions and interesting
bonuses, but the most important addition is an element of whimsy.
Between this and the also excellent Mega Man Maverick Hunter X, it
seemed like Capcom was finally shying away quick and lazy ports of
their old titles and were beginning to do some quality updates, but,
sadly, due to the poor sales of these two titles they did not
continue in that direction.
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