One feature of video games I like that I don't seem to see as much as I'd like lately is the ability to fail without a simple game over or restart. I just think that is really entertaining to make a bad choice or just generally screw up in a game and be rewarded with the game changing in some way that is meant to make me feel guilty. It sort of bothers me when I see the lazier side of this, like in the first Assassin's Creed didn't do anything to discourage the player from wanting to kill civilians, so attacking them just drains the player's health. I find it way more interesting when a game predicts the bad behavior of its players and responds to it in a unique way. A good example of this is getting swarmed by angry cuckoos in Zelda games.
Friday, December 16, 2011
A Fate Worse Than Game Over
One feature of video games I like that I don't seem to see as much as I'd like lately is the ability to fail without a simple game over or restart. I just think that is really entertaining to make a bad choice or just generally screw up in a game and be rewarded with the game changing in some way that is meant to make me feel guilty. It sort of bothers me when I see the lazier side of this, like in the first Assassin's Creed didn't do anything to discourage the player from wanting to kill civilians, so attacking them just drains the player's health. I find it way more interesting when a game predicts the bad behavior of its players and responds to it in a unique way. A good example of this is getting swarmed by angry cuckoos in Zelda games.
Thursday, December 15, 2011
Poverty Haul 12/15/2011
Today I was out shopping for the
holidays, and I figured that, since I was out, I should hit up some
of the usual spots in search of poverty games. I was in the same
plaza as a Game Stop, so I went there first, but it was a waste of
time as usual. There was some Friends trivia game for PS2 for
a couple of bucks, and I probably could have been talked into
purchasing it if I were out with friends, but since I was alone I
walked away from it. Maybe another day. Next, I went to my
preferred local used game store, Game On, which generally has games
in pretty good condition for a reasonable price. They hadn't had a
new influx of SNES or NES game in a while, so I was pleased to see
that they had restocked a bit. I picked up Pit Fighter for
the former because it is awful and StarTropics for the latter
because I know people that like it.
Mega Man & Bass: Not A Fishing Spinoff
I've written about Mega Man quite a bit
here on the site, probably because with the sheer amount of games in
the series there is bound to be some overlooked gems and some bad
games. I am quite fond of the series, so that is probably why I have
mostly focused on the stuff that I like, so I guess that makes this
article something of a turning point. Now, Mega Man & Bass
isn't really a bad Mega Man game, but it isn't a great one either.
Don't be surprised if I ever write about another game in the
franchise that I like, considering I haven't written about Maverick
Hunter X or the Zero series yet, but with this game it feels like
things are probably trending down into the inevitability of things
like Mega Man X7, Mega Man Network Transmission, and
Mega Man Soccer.
Saturday, December 10, 2011
The Disappointment of APB
Very few games have disappointed me as
much APB: All Points Bulletin. I was initially sold on the
concept alone: a GTA-style MMO based around cops and robbers. It
seems like such a great idea, and since it was being developed by
Realtime Worlds, the company formed from ex-GTA staff that made the
excellent Crackdown, I had a lot of faith that it would be
pulled off. Add on to that a really complex system of character
customization, and I was really excited for the game. When I finally
played the game I was massively disappointed because it just isn't
fun. The concept is still great, and I don't think the game itself
isn't salvageable, but it will never be the game I wanted it to be.
Thursday, December 8, 2011
SmackDown! 2 Knows My Roll
I've said before that there are only
two wrestling games worth playing: WWF No Mercy for the N64
and WWF SmackDown! 2: Know Your Role for the PS1. While the
former is technically a better game, the latter has always been my
favorite. It was made by Yuke's, whom make most all the wresting
games since 2000, as well as UFC games, Berserk games, and the
strange Evil Zone. SmackDown! 2 is fast paced, has a
lot of wacky shit, and also happens to come from the era in which I
watched the stuff. My opinion is no doubt clouded by nostalgia, but
I contest that it is a fun game, with lots of entertaining things to
do. At the very least, it is the only game I can think of that let
me create a horrific effigy of Mega Man.
Tuesday, November 29, 2011
D(imension) Force
It has occurred to me that I haven't
posted much about SNES games. This is mostly a product of my small
SNES collection, so to help rectify this I've decided to write about
some random SNES roms. After landing on a few Japanese-only RPGs,
which I don't feel qualified enough to get into, I ended up with
Dimension Force, which I had never heard of. There doesn't
appear to be much of a difference between it and the North American,
D-Force. This 1991 shooter was made by Asmik Ace
Entertainment, a company that has been around since the NES era, and
is still active today, but has never made much of importance. The
most notable of their releases to me is the terrible The Ring:
Terror's Realm for the Dreamcast.
Tuesday, November 22, 2011
Spider-Man vs. NYC
I grew up playing Spider-Man vs. The
Kingpin for the Genesis, and it is one of the earliest games for
the system that my family owned. Maybe it was because of that, or
because it was at the height of the comics boom, when everyone loved
Spider-Man, but my brother and I loved this game. It's really not a
very good game, but all that mattered was that it is a game that a
kid can play as Spider-Man. It was the first game developed by
Technopop, a company that only lasted through the nineties, whose
only other notable game was the early console FPS Zero Tolerance,
also for the Genesis.
Sunday, November 20, 2011
A Defense of Tank Controls
It has always bothered me that some
people completely dismiss a game based on the way it controls. The
goal of controls is to give the player a way to interact with the
game, and, to me, a game has good controls if they facilitate logical
interaction with a game. Basically, if the controls allow the player
to do what needs to be done in the game, then they are good controls.
Most complaints that a game has “bad controls” seem to boil down
to a player that wants one game to control like another instead of
attempting to understand why the other control scheme may be more
suited the that particular game.
Saturday, November 19, 2011
Brown Before It Was Cool: Desert Strike
It's strange how much things stay the
same. Back in 1992 EA's biggest success was a military shooter based
around real world weaponry and a fictionalized version of a modern
conflict in the Middle East. Some people were saying that it was in
bad taste. It was a whole big thing. On the other hand, much of the
success of Desert Strike: Return to the Gulf was based on the
way it was different from the other shooters at the time. It isn't
about just blowing up everything on screen and never getting hit by a
single bullet, but about going around, completing objectives, and
tactically dealing with any opposition there might be.
Wednesday, November 16, 2011
Deadly Premonition
This is video game blog Poverty Game Night. You can
call it PGN. Everybody calls it that. For those that can't tell
just by that reference, this post is about Deadly
Premonition. I can't remember the last time
I've had such a difficult time articulating what is so great about a
game. Even though the game is flawed in most every way, it is more
than the sum of its parts. It is a game that is utterly bizarre and
strangely fascinating.
Tuesday, November 15, 2011
The Legend of Moneypenny: James Bond 007
Released amid the furor around
Goldeneye for the N64, James Bond 007 for the Game Boy
didn't get attention. There are quite a few reasons for this. For
one, it was released in 1997, very late into the life-span of
monochrome Game Boy games and not long before the release of the Game
Boy Color, so it wasn't really a time in which any game for the
system got a whole lot of attention. Secondly, the game could not be
more different from the game that popularized first-person shooters
on consoles. It is not surprising that the game goes overlooked
considering the situation, but it is quite interesting. It is the
first game from Saffire, a small developer formed out of Sculptured
Software that didn't make anything particularly noteworthy before
going out of business in 2004.
Friday, November 11, 2011
Off on a Tangent: Piracy
I don't think publishers these days
understand how good they've got it. They love to complain about
piracy and used game sales, and are intent on redefining the concept
of software ownership in order to “protect” their works. Compared
to how things have been, publishers have the most control over their
games than ever before. Consumers no longer own software, they own a
license to software, and this license allows the publisher to
basically make any restrictions they want on the product. It just
annoys me that publishers completely ignore the negative effects on
the honest consumer out of fear of theoretically losing money.
Final Fantasy Adventure and Sword of Mana
I picked up Sword of Mana
because I heard it was a remake of Final Fantasy Adventure,
the first Game Boy game I ever bought and a game that I am quite fond
of. See, Adventure for the Game Boy is actually the first
game in the Mana series, which was followed up by the great Secret
of Mana for SNES, but has more recently been known for some
pretty mediocre games. A remake of an early Game Boy game updated
for GBA that brings it more in line with the SNES graphics and
systems of later games sounds great on paper, but something just
feels wrong about the whole thing.
Tuesday, November 8, 2011
Wario Land 3: Yay Torture!
The first Game Boy I ever owned was a
Game Boy Color, but I didn't have too many games for it and so I
didn't play it very much. I didn't really get into portable games
until the Game Boy Advance, so I missed out on quite a few good
games. For example, I never played any Wario games with the
exception of WarioWare titles, so I missed out on the critically
acclaimed Wario Land series. When I saw a beat up copy of 2000's
Wario Land 3 for the Game Boy Color in the bargain bin at my
local used game store for three dollars, it seemed like as good a
place to start as any.
Friday, November 4, 2011
Breath of Death VII: A Parody, Not a Sequel
I don't usually play Xbox Live Indie
Games, and I guess technically I still haven't, because it is
difficult to determine what is actually worth the time or money. I
picked up the Breath of Death VII/Cthulhu Saves the World
pack on sale on Steam for two dollars, as opposed the usual three,
because I was already buying a bunch of other stuff, so it was hard
to find a reason not to purchase it. They were made by Zeboyd Games,
a three person team that started making Xbox Live Indie Games in
2009, first with a couple of interactive novels and then with these
two parody RPGs.
Thursday, November 3, 2011
Top Gun: Impossible To Land
When looking through a pile of old NES games, the last game
I ever want to see Top Gun. It is
indicative of an owner that had no taste in games, and would likely purchase
any licensed schlock that was released for the popular console, and generally
lowers any expectations I might have had for the collection. There are some excuses for owning the game,
like receiving it for free or writing a blog about playing awful games, and
sadly I fall into both of those categories.
It is games like this that defy the entire idea of a Nintendo Seal of
Quality.
Monday, October 31, 2011
Fuck Mountain King
In celebration of Halloween, it only
makes sense to make an entry for the first game that ever scared the
shit out of me. As an Atari 2600 game, I can't imagine anybody can
find the game particularly horrific these days, but, as a kid,
Mountain King made me uneasy. I don't know if CBS
Electronics, the subdivision of a toy company that just wanted in on
some of that Atari money, intended to make the game scary to kids,
but that was the way things turned out.
Friday, October 28, 2011
Ariel: The LIttle Mermaid
I imagine there are at least a few
people out there that are fond of The Little Mermaid for the
NES. It is a Capcom game for NES, after all. But that is not what
this post is about, it is about 1992's Ariel: The Little Mermaid
for the Genesis, which was most definitely not made by Capcom.
Actually, it was made by a company known as Bluesky Software, whom
aren't responsible for many games, but did make Jurassic Park:Rampage Edition. While I kind of like Rampage Edition
because it was pretty much an insane expansion pack to the first
Genesis Jurassic Park, they apparently aren't that great at
making their own good game from the ground up.
Thursday, October 27, 2011
Dragon Quest IX At Goodwill?!
There is a certain sort of game that
one expects to find when trolling Goodwill. That's not to say that
I never expect to find good games there, but it usually more offbeat
or older stuff. A good example of the sort of stuff I've bought from
Good Will is the PC version of NBA Hangtime, which is a fun
game, but it is pretty old and I wasn't even aware there was a PC
version. I never expect to see newer games, with the exception of
abject failures like Tony Hawk Shred,
so I was quite surprised to see two basically new copies of last
year's Dragon Quest IX: Sentinels of the Starry Skies.
It may not have been the highest selling game, but it did pretty
well for a Dragon Quest game in the US.
Sunday, October 23, 2011
Ghostbusters: The Old Good One
Ghostbusters is a franchise that has
always had a pretty shaky history when it comes to video game
adaptations. This probably stems from the fact that the series
started in the early eighties, and there wasn't much developers could
do to make a good game based on the series for primitive systems like
the Atari 2600. Even though the NES or Master System could
theoretically host a good Ghostbusters game, they didn't because the
games were based upon earlier versions. Thankfully, when Compile
developed Ghostbusters for the Sega Genesis they started from
scratch and ended up making a fun game.
Friday, October 21, 2011
The WonderSwan and Wonder Classic
I'm hardly definitive source of
information on the WonderSwan series of handheld game consoles,
seeing as I'm not Japanese, but I do consider myself to be something
of a portable system connoisseur, so I recently made a point to track
one down. I guess I'll start with a history lesson. In the late
90's the Game Boy was nearly ten years old and while the refinements
of the Game Boy Pocket was nice, the improvements of the Game Boy
Color weren't quite impressive enough to revitalize the aging market.
There must have been the idea Nintendo wasn't quite as powerful as
it had been because multiple companies tried to push devices into the
market. Before this point there had been competitors, but they all
ended disastrously.
Tuesday, October 18, 2011
Baby's Day Never Got Out
Some weird stuff just can't be found in stores. For example, I found this. . . thing while
browsing a Genesis rom set. Now, I don't
really remember the Baby's Day Out other than the name, but apparently
it was a movie that bombed horribly and spawned a game that was mercifully
canceled. The first name I noticed when
starting the game up was Hi Tech Expressions, the publisher that inflicted that Beethoven game upon the world, but it was actually developed by a studio called
Designer Software, who's only release was some Mickey Mouse game.
Monday, October 17, 2011
Guardian Heroes: Now Affordable, Still Awesome
Until recently I would have had a hard
time justifying putting up an article about Guardian Heroes.
Sure, it is an oft overlooked classic game, but the fact it was only
released on the Saturn, which is notoriously hard to emulate, and the
rarity of the game meant that tracking down a copy of the game could
get quite expensive. I consider myself lucky in that, not only do I
own a Saturn, but I also have a friend that has owned the game for
years. Now that the game has been remastered and released on Xbox
Live Arcade for a measly ten dollars, I won't feel guilty about
writing about the game for this site, and I no longer have to
organize meetings at my house just to show off the game.
Friday, October 14, 2011
Countdown Vampires: Creatively Bankrupt Survival Horror
With Halloween not far off, I feel like
I should write about some survival horror games. Thankfully, the
late nineties have left behind a massive amount of poverty horror
games meant to cash in on the success of Resident Evil.
Probably the most egregious level of copying can be found in 1999's
Countdown Vampires, the first game developed by K2 LLC. There
is a certain sense of comedy about the fact K2 was acquired by Capcom
in 2008. Of course, being unoriginal is only one of a multitude of
problems, which I will attempt to document henceforth.
Tuesday, October 11, 2011
Neo Geo Super Dodge Ball Is Best Dodge Ball
Most people that have spent some
quality time with an NES probably have some fond memories of Super
Dodge Ball. For those of you that haven't, you are dead to me.
It's a great game that is marred by some pretty horrendous sprite
flicker, and sadly, most of it's ports sequels had issues with
controls or general shittyness. Thankfully, just before going
bankrupt in 1996, Technos, the company behind Super Dodge Ball,
Double Dragon, River City Ransom, and a million other
Kunio games, released their final game, Super Dodge Ball for
the Neo Geo. This version happens to be my favorite version of the
game, and the one of the most entertaining games that might be found
in an arcade cabinet.
Friday, October 7, 2011
Insane Bicycle Stunt Bonus
There are few games that I have played
as much as Grand Theft Auto: San Andreas. Steam says I've
played it for 73 hours, which is a lot, but it's not an absurd amount
considering the game. Of course, Steam doesn't account for all the
time I put into the console versions of the game. On PS2, I must
have played it twice as much as that, though not quite as much on
Xbox. Overall, that is an absurd amount of time. The scary thing
is, I still haven't done everything there is to do in the game. I
guess that's just the way Rockstar games go for me.
Cliffhanger: At Least It Has Cliffs
I've played some games with pretty big
oversights, but I can't think of any as egregious as Cliffhanger
for the Game Boy. I mean, how does a game called Cliffhanger
omit the ability to hang. I could understand if the movie it was
based on weren't actually about a dude hanging on cliffs, but about
the plot device, but that's not the case. If my memory of some ten
minutes of the film, which I must have seen over twenty years ago,
serves me right, I'm pretty sure the movie was about a dude that
scales cliffs, and, in many situations, hangs from them. In fact,
the cover of the game is a picture of Stallone hanging from a goddamn
cliff. I guess I should have expected this from Malibu Interactive, a part of a failed comic book company.
Wednesday, October 5, 2011
Steel Ball Da-Da-Da! Breakout!
The meme probably already ran its
course quite a few years ago, but I like to think that most people
reading this know about Japan Break Industries. For those that don't
know about it, they are a Japanese demolition company, also known
Nihon Break Kogyo, that took the internet by storm in 2004 with the
release of what is definitely the most catchy demolition-themed song
ever. This flash video done with ASCII art and set to the eurobeat
version of the theme, which would fit perfectly in an episode of
Initial D or something, was really popular. More importantly
for this site, there was a promotional Flash game as well.
Tuesday, October 4, 2011
Trouble With Focus
Lately, I've been thinking that I have
a problem with focus. I have a whole bunch of games that I have
access to and would like to play, but for some reason I just don't.
This isn't a problem I have that is specific to video games, and I
have a similar issue with books and television, but it seems
particularly pronounced in my preferred hobby. There are certainly a
lot of factors that lead to this, but the more I think about it, the
more it occurs to me that it's not just a problem with me but a
problem with games as well.
Monday, October 3, 2011
Mega Man Powered Up
Mega Man Powered Up is pretty much my
ideal way for remakes of classic games to be done. It takes the
original Mega Man from 1987 and brings it to the PSP, maintaining
what made the original great, meanwhile adding to it in a lot of
ways. There are a lot of mechanical additions and interesting
bonuses, but the most important addition is an element of whimsy.
Between this and the also excellent Mega Man Maverick Hunter X, it
seemed like Capcom was finally shying away quick and lazy ports of
their old titles and were beginning to do some quality updates, but,
sadly, due to the poor sales of these two titles they did not
continue in that direction.
Thursday, September 29, 2011
WWF Super Wrestlemania: Not The Arcade Game
Okay, I fucked up on this one. I
picked up a game called Wrestlemania for the SNES thinking it was the
Wrestlemania game I remembered, but boy was I wrong. The game that I
remembered, which is really the only 16-bit WWF game worth
remembering, was WWF Wrestlemania: The Arcade Game, not WWF
Super Wrestlemania. There is a big difference, in that the
former is a wacky and fun wrestling game, and the latter is a
horrible relic of wrestling games' past. I should have remembered
the cardinal rule of buying old games: “don't pay money for
anything with an LJN logo,” but head was filled with images of
hitting people with literal tombstones and Doink the Clown, and I
didn't even realized I had thrown away three dollars until it was too
late.
Sunday, September 25, 2011
The Women That Make Resident Evil Great
At the recent 2011 Tokyo Game Show,
Capcom showed off a new trailer for the upcoming Resident Evil
Revelations for the 3DS. This trailer puzzled me, not only
because this trailer mainly starred a new character, but because this
new character, named Rachel, is incredibly incongruous with the way
the Resident Evil (video game, not awful movie) series has portrayed
women up to this point. I'm not sure if Capcom is aware of it, but
up until this point the series has had a great track record of
featuring strong, (mostly) non-sexualized female characters, and
Rachel appears to be the antithesis of this.
Friday, September 23, 2011
MW3: MechWarrior 3 That Is
As far as deals on poverty games go, my
local Goodwill has been a great source of old, cheap PC games, and
not just those budget PC games that Target carries, but good,
sometimes classic, stuff like Zak McKracken and the Alien
Mindbenders. At $1.99, I was hard pressed to find a reason to
leave MechWarrrior 3 on the shelf. Granted, I've never gotten
into the whole BattleTech thing, but I am a fan of various walking
tanks and large death-dealing machinery, though the mech designs of
the franchise aren't really my style. This 1999 title was developed
by Zipper Interactive, the company that went to make Crimson Skies
for Xbox and the majority of the SOCOM: U.S. Navy SEALs titles
for various Sony platforms.
Alpha Protocol: Espionage and Beards
Just when I was wondering what game I
should write about today, I found out that Steam is selling Alpha
Protocol for all of two US dollars. Two bucks for a game that
came out a little over a year ago. I recall hearing a lot of mixed
opinions on the game when it came out. Not mixed as in there were
some people that liked it and others that didn't, but mixed as in
there are parts of the game that work and parts that don't. Still, I
can't really say no to a two dollar game, even if it is flawed,
broken, or terrible, so I consider the possibility of finding any
redeeming qualities a plus. As it turns out, the descriptions of the
game that I had heard were quite accurate, but the game is definitely
worth the my money and time.
Tuesday, September 20, 2011
Gargoyle's Quest For Recognition
I don’t recall where I first heard about Gargoyle’s Quest, but it is the sort of
game that frequently shows up on lists like:
“The 10 Best Game Boy Games You Never Played.” First off, titles like that bother me because
the author had no way of knowing what the readers have or have not played, so
it should be called “The 10 Best Underappreciated Game Boy Games” or something
like that. Secondly, I shouldn’t really
complain about the article title because it happens to be quite accurate, as it
is a great game and I hadn’t played it until recently. With the release on the 3DS Virtual Console,
I figured it was worth four dollars to give it a try.
Friday, September 16, 2011
The Disposable Nature of Video Games: An Analysis and a Manifesto
One thing that has always bothered me
about the culture around games is the obsession with the new and the
complete disregard for the old. I'm not stating this as some jaded
“retro gamer” that hates how people play Call of Duty
instead of Sonic the Hedgehog or whatever, I'm annoyed that
anything more than a year old is not considered as important anymore.
It just so out of sync with how people consume every other type of
media. So, why is it that people see only the latest games as worth
their time and everything else as disposable?
Thursday, September 15, 2011
Robotek HD and webOS Gaming
After the complete clusterfuck of
mistakes that HP made with the Touchpad, I got one at 99 dollars,
which makes it one of the mospoverty tablets on the market. Sure,
at that price point it is quite nice, and it does the standard
smartphone/tablet stuff well, but this is a site about games, and in
that department it is predictably lacking. Outside of Angry
Birds, which comes pre-installed, there just isn't much
available. One game that is available, and thankfully free, is
Robotek HD by Hexage, a company that makes games for every
major and minor OS.
Monday, September 12, 2011
Ancient Aliens: Mushroom Kingdom
As a part of the nostalgic memories of
many people's lives, Super Mario Bros. is rarely looked at
with a critical eye. The problem is, upon closer inspection, much of
the game just does not add up. How did all these worlds get here?
Who is Mario and what are his goals? There are a great deal of
unanswered questions that Mario historians have not been able to
answer. These historians have rejected the facts right in front of
them because they are unable to accept these facts without
compromising their established world view. I believe that many of
the mysteries of Mario's worlds can be explained by the intervention
of aliens in the past.
A Brief Look At Gundam Games
Video games based on Gundam have a
terrible reputation, and it while it is not entirely undeserved,
there are a great deal that goes completely overlooked. There are a
lot of games that are awful, a lot that might be good for fans of
certain genres, and some that are incredibly satisfying for fans of
the series. As a fan of the franchise, I can understand how readers
may not consider me a reliable source, but there are good Gundam
games, and it bothers me that people seem to completely dismiss any
game with the Gundam on it. This is by no means a complete guide,
but I think it covers a good deal of important titles.
Saturday, September 10, 2011
Shining Some Light On Boktai
If I had to choose the most unique or
most insane GBA game, I would likely cast my vote for Boktai: The
Sun Is In Your Hands, the Konami game that is built around the
use of a light sensor. Leave it up to Hideo Kojima, creator of Metal
Gear, to come up with some really bizarre game ideas. I suppose
if the man behind one of their most successful franchises tells them
to buy a bunch of light sensors because he has an idea for a game,
then Konami is not likely to tell him no. Whatever the case, I am
glad it got made because it is a really interesting game.
Mighty Bomb Jack: From The Dark Early NES Days
Mighty Bomb Jack is an NES
sequel to Tecmo's first game, Bomb Jack. Released in 1986, it
is a game from a transitional period in the NES's history from
arcade-style games to more modern console era games. I don't know if
Jack is supposed to have been a mascot for Tecmo, but the character
has a bizarre design that is a mix between a superhero and cereal
mascot. In a lot of ways the game straddles the line between those
to styles, and the result is a game that is mostly just frustrating
and annoying.
Tuesday, September 6, 2011
Dear Natalya: Nobody Likes You
Seriously, nobody at all. You are not
just an encumbrance, you are a hindrance to fun. Obviously, you were
a pain in GoldenEye 007 for N64, but you really didn't add
much to the movie either. I mean, the movie had so many characters
with Trevelyan, Boris, and Xenia, so what did you really add to it?
You're just some boring Russian girl, and you weren't actually
Russian because you were played by a Polish woman. You're a Bond
girl, but you aren't that hot. You are like a frumpier Scully from
the X-Files. Maybe you were a good role model to geeky girls that
are into computers, which is rare for a Bond film, but you were
probably also a role model to bitchy women.
Saturday, September 3, 2011
Counter-Strike: Condition Zero +Deleted Scenes
The development history of
Counter-Strike: Condition Zero is pretty strange and
confusing, and possibly as a result the game is kind of a mess.
Sure, at it's heart it is still Counter-Strike 1.6, which is a
solid, though dated, competitive FPS. Throughout its four years in
development Rogue Entertainment, Valve Software, Gearbox Software,
Ritual Entertainment, and Turtle Rock Studios all worked on the game.
Considering that, it is not surprising that the game ended up the
way it is.
Friday, September 2, 2011
Maximum Carnage: Listen All You Fools
I think there are a lot of people my age out there who have fond memories Spider-Man & Venom: Maximum Carnage from Software Creations. It is something I don't think anyone who grew up after the 90's comic book collector's bubble burst would quite understand. It's a Spider-Man game that also has Venom as a playable character, it has a bunch cameos of other Marvel characters, and the big boss is the crazy serial killer Carnage, whom all the kids loved at the time. On top of all that, it had music from Green Jellÿ, and in retrospect that is really the only good thing about it.
Thursday, September 1, 2011
Newsflash: Deep Labyrinth Found To Contain Many Subterranean Levels
I bought Deep Labyrinth because it was a five dollar DS game that wasn't some licensed crap or Imagine: Baby Surgeriez or whatever all that DS shovelware was. It may be a very generic game, but it still somehow has the second-most generic name for a dungeon crawler on the DS, losing out to Hudson's Dungeon Explorer. Deep Labyrinth was made by a company known as Interactive Brains, which mostly makes games for Japanese cell phones, so it does not come as a huge surprise to find out it is actually a port of a cell phone game.
Monday, August 29, 2011
The Scorpion King: Best GBA Game Starring The Rock?
By all rights The Scorpion King: Sword of Osiris for the GBA should be an abomination. It is a licensed game in a sea of shitty licensed games for the GBA, and it is based on The Scorpion King, a movie, starring The Rock, that was a spinoff of The Mummy, a pretty lackluster series to begin with. Granted, I have never seen the film version of The Scorpion King, but I don't think it is bold of me to assume it isn't any good. Maybe it is because my expectations were so insanely low, but I was surprised to find that it's not that bad. Sure, it's nothing amazing or unique, but it is a very competent game.
Thursday, August 25, 2011
My Nostalgia For Motocross Maniacs
People that know me know that I am a huge fan of portable game consoles. People that know me really well know that I got into them rather late. Sure, I had a Game Gear, but the first handheld I owned that was actually portable was a the Game Boy Color I got not long after launch. Before that I only ever used the Game Boys of friends on occasion. The first Game Boy game I ever played was a little game called Motocross Maniacs by Konami, which happens to also be one of the earlier Game Boy releases. I liked it a lot back then, but until I found this cartridge with a severely mutilated label, I had not seen it in about twenty years. When the worker at the register asked if I knew what game it was, it was feel of great success when he confirmed that it was, in fact, Motocross Maniacs.
Tuesday, August 23, 2011
(C-12) Final Resistance
For a system that has so few good third-person shooters, I was surprised that I had never heard of (C-12) Final Resistance, which is an unusually decent for a game on the first Playstation.. As it turns out, I probably hadn't heard of it because, in the United States, it didn't come out until 2002, nearly two years after the PS2 was out. It was made by SCE Studio Cambridge, the same developers responsible for the MediEvil series and the version of LittleBigPlanet for PSP. It was originally released in the EU in 2001, which seems more reasonable than when it came across the ocean more than a year later. I don't know why it took so long. Certainly, a game from a Sony studio released by Sony themselves could have been released sooner.
Pac-Man 2: An Unexpected Adventure
If I were to ask the common man what the sequel to Pac-Man is, the response would mostly likely be Ms. Pac-Man. But, in reality Ms. Pac-Man wasn't so much a sequel as a hack, originally called Crazy Otto, but that is story for others to tell. The only time Namco had the courage to name a game as a true sequel was with 1994's Pac-Man 2: The New Adventures, which isn't at all like the previous games in the series, but is weird and interesting in its own right. I played it on Genesis, but as far as I know there isn't a big difference between that and the SNES version.
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